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Feeding people while saving the planet - "Change the Game, Change the Future" online platform challenges youth with delicate balancing act Discover About FAO In action Media Main topics Resources Member countries Get involved English العربية 中文 Français Русский Español Italiano About FAO Loading... (...) Share × Close Feeding people while saving the planet - "Change the Game, Change the Future" online platform challenges youth with delicate balancing act New food loss and waste reduction game platform launched at World Food Forum The online decision-making platform "Change the Game, Change the Future". (...) The online decision-making platform "Change the Game, Change the Future" was jointly developed by FAO and The Lexicon, a North America-based non-profit organization whose " Green Brown Blue accelerator " mobilizes experts and builds tools to tackle challenges facing food systems.
Language:English
Score: 1199823.7 - https://www.fao.org/newsroom/d...-the-game-change-the-future/en
Data Source: un
Located on the 2 nd Floor of the Intare Conference Centre, participants joined for unique Virtual Reality experiences in the Metaverse with the Exponential Destiny team – or to take part on the EY Data Challenge game. Participants joining virtually, had the opportunity to build a virtual robot with the First Global Roboco Challenge . (...) Fully Virtual Option –  FIRST  Global Build a virtual robot in the  FIRST  Global RoboCo Challenge! Individually or in teams participants had limited time access to the sandbox game, RoboCo to design and build virtual robots, by visiting https://first.global/roboco from 1 June 2022 to play. (...) To learn more about  FIRST  Global and the  FIRST  Global RoboCo Challenge, contact  info@first.global . To learn more about Filament Games and RoboCo, contact  contact@filamentgames.com .
Language:English
Score: 1199727.8 - https://www.itu.int/generation...t/technology-and-gaming-hub-2/
Data Source: un
Come up to the 2 nd  Floor of the Intare Conference Centre for unique Virtual Reality experiences in the Metaverse with the Exponential Destiny team – or take on our EY partners in the EY Data Challenge game! If you are joining virtually, you can build a virtual robot with the First Global Roboco Challenge . (...) Register here ( https://www.sdgmetaverseprize.org/4-pre-register-to-compete )   Fully Virtual Option –  FIRST  Global Build a virtual robot in the  FIRST  Global RoboCo Challenge! Individually or in teams you have limited time access to the sandbox game, RoboCo where you can design and build virtual robots!  (...) To learn more about  FIRST  Global and the  FIRST  Global RoboCo Challenge, contact  info@first.global . To learn more about Filament Games and RoboCo, contact  contact@filamentgames.com .
Language:English
Score: 1199727.8 - https://www.itu.int/generation...ect/technology-and-gaming-hub/
Data Source: un
We implemented these ideas into practice at the Global Game Jam (GGJ). GGJ is the biggest game design event ever organized in the world. (...) The greatest challenge when organizing events like the GGJ is to ensure that they are not exclusionary and create the conditions where anyone, especially women and minorities, can participate and design games. (...) It has the potential to reach over 2.2 billion people, use new technologies to create inclusive (and fun) education, give people a voice and enable them to create their own solutions to social, economic or political issues. This is the challenge we’ve e taken on, and in May 2019 we’ll be replicating the use of game design to impact the SDGs with the first-ever game jam on SDG 5 (Gender Equality) where everyone will be able to contribute and participate equally, regardless of their background and experience with game design.
Language:English
Score: 1196929.8 - https://www.un.org/sustainable...aming-sustainable-development/
Data Source: un
Managing the specifics of video games presents a real challenge when it comes to IP protection. An even greater challenge has emerged as a result of the rapid development of the video game market, and the revolution in video games themselves. (...) Summary From this rather narrow set of potential issues alone, it is clear that creating a video game is an IP challenge and that video games are a huge challenge for IP law itself.
Language:English
Score: 1163457 - https://www.wipo.int/wipo_maga...e/en/2021/02/article_0002.html
Data Source: un
Their project, which leverages and amplifying the impact of refugee-led organizations was awarded the partnership category prize.  Video Games Without Borders develops and distributes high-quality video games to make literacy accessible to all. (...) According to the team at Video Games Without Borders, collaboration and multi-stakeholder engagement are crucial, particularly when it comes to scaling and  adapting ideas and projects to new places: “ We always try to establish a win-win partnership with local organizations that know the context and its specific challenges. (...) “We strongly believe in digital games as part of the innovations we need to change the world for the better.
Language:English
Score: 1157230.6 - https://www.unhcr.org/innovation/innovation-award-2019/
Data Source: un
Search Close Search UNICEF Fulltext search Max Press release The Serbian Gaming Association and UNICEF Serbia sign a cooperation agreement 08 April 2021 SGA Available in: Srpski English Belgrade, 8 April 2021 - The Serbian Gaming Association (SGA) and UNICEF Serbia have signed a cooperation agreement with the aim of empowering children and young people who use games and gaming platforms to benefit from digitalisation and games in a responsible and safe manner. (...) COVID-19 has caused an explosion in online gaming among all age groups, indicating that gaming has become a central element of entertainment in the 21st century as one of the fastest growing industries, as well as cultures in the world. " The gaming industry is one of the few (creative) industries that has not only demonstrated its resilience in meeting the challenges of the ongoing pandemic but has retained and further boosted its continued growth. (...) According to this survey, 70% of respondents like to play video games. For slightly below a third of respondents (29%) the main reason for playing is fun, for 12% it is relaxation, 12% play out of boredom, 8% cite virtual socialising as a reason, for 5% it is a challenge, 2% claim that it is just a habit, and 2% learn something new. “ Video games provide children with the opportunity to learn to collaborate with others, connect with friends across the world, learn new skills and have fun.
Language:English
Score: 1152606.6 - https://www.unicef.org/serbia/...bia-sign-cooperation-agreement
Data Source: un
In order to help inspire millions of online gamers to lead an active lifestyle and look after their mental health, WHO has encouraged online gaming companies to invite their users to take WHO’s #HealthyAtHome challenge. (...) “Our games have feel-good storylines that help people from all over the globe take a break from the challenges of daily life and alarming headlines in the news. I'm sure Austin and our other characters will inspire millions of our players to take part in the #HealthyAtHome challenge." “We welcome efforts by the online gaming companies, such as Playrix, to encourage their large online communities to take the necessary steps for better health and well-being,” said Andy Pattison, Team Lead of Digital Channels at the World Health Organization.
Language:English
Score: 1151749.1 - https://www.who.int/news/item/...and-physically-healthy-at-home
Data Source: un
Enter “Our Futures” game. The first time I was exposed to the game, it blew my mind. (...) With the support of Global Swarm and the global network of the Accelerator Labs, Panama’s UNDP Accelerator Lab introduced and played Our Futures game as part of its official launch event. With a diversity of participants from civil society organizations, United Nations agencies, government, and the private sector, here are a few participatory futures our players designed. https://www.army.mil/article/237978/army_advances_learning_capabilities_of_drone_swarms https://actionforesight.net/global-swarm/ Players’ Hand: Approach Card: Play; Challenge Card: Climate Change; Technology Card: Mixed Reality This group designed a game where the impact of their daily choices on climate change would be visualized in their surroundings by a mixed reality scene. (...) I Want to Implement Our Futures Game So, you think you’re ready? If you’re eager to implement Our Futures game in a local context, Panama’s Accelerator Lab recommends participating in a workshop first.
Language:English
Score: 1151190.2 - https://www.undp.org/sites/g/f...e98532dfedbf5f946c600479dc.pdf
Data Source: un
Since the appearance of AR game players in development of location-based games. (...) Thomas, (2002). earthquake: The should be designed for the AR game’s architecture, with Outdoor Augmented Reality Gaming System, specific characters that enhance the games experiences Communications of the ACM, Vol. 45 No. 1, Pg. 36- without intervening in the existing public spaces. (...) PLoS ONE, 14(5), 1–26. [4] Feldman, B., (2019). AR Gaming Is a Work in Progress — But There Are Still Some Good Games.
Language:English
Score: 1148801.3 - https://www.itu.int/en/publica.../files/basic-html/page178.html
Data Source: un