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GENERAL COMMENT NO. 17 (2013) ON THE RIGHT OF THE CHILD TO REST, LEISURE, PLAY, RECREATIONAL ACTIVITIES, CULTURAL LIFE AND THE ARTS (ART. 31)
Many children attend Internet cafes, computer clubs and game halls with no adequate restrictions to access or effective monitoring systems; - The increasing levels of participation, particularly among boys, in violent video games appears to be linked to aggressive behaviour as the games are highly engaging and interactive and reward violent behaviour. (...) The growing opportunities for online gaming, where children may be exposed to a global network of users without filters or protections, are also a cause for concern (...) Television is also contributing to the loss of many childhood games, songs, rhymes traditionally transmitted from generation to generation on the street and in the playground; 7 UNICEF, Child Safety Online: Global Challenges and Strategies.
Language:English
Score: 1136858.5 - daccess-ods.un.org/acce...get?open&DS=CRC/C/GC/17&Lang=E
Data Source: ods
Search Close Search UNICEF Fulltext search Max Press release The Serbian Gaming Association and UNICEF Serbia sign a cooperation agreement 08 April 2021 SGA Available in: Srpski English Belgrade, 8 April 2021 - The Serbian Gaming Association (SGA) and UNICEF Serbia have signed a cooperation agreement with the aim of empowering children and young people who use games and gaming platforms to benefit from digitalisation and games in a responsible and safe manner. (...) COVID-19 has caused an explosion in online gaming among all age groups, indicating that gaming has become a central element of entertainment in the 21st century as one of the fastest growing industries, as well as cultures in the world. " The gaming industry is one of the few (creative) industries that has not only demonstrated its resilience in meeting the challenges of the ongoing pandemic but has retained and further boosted its continued growth. (...) However, as with many online activities involving children, negative experiences are also possible during gaming.
Language:English
Score: 1136263 - https://www.unicef.org/serbia/...bia-sign-cooperation-agreement
Data Source: un
Director-General Governance Transparency Internal Oversight Service Key Figures & Budget Funding needs & data What we do Expertise Education Culture Natural Sciences Social and Human Sciences Communication & Information Major Initiatives Revive the Spirit of Mosul Futures of Education Fostering freedom of expression Building knowledge societies Sustainable Cities Preventing violent extremism Our commitment to biodiversity Advancing the 2030 Sustainable Development Agenda Specialized Areas Intergovernmental Oceanographic Commission Global Education Monitoring Report Global Priorities Africa Gender Equality Where we work Member States Field Offices National Commissions Ocean & Climate Platform Networks International Coalition of Inclusive and Sustainable Cities – ICCAR UNESCO Associated Schools Network Education for Sustainable Development Network UNITWIN – UNESCO Chairs UNEVOC - International Centre for Technical and Vocational Education and Training Institutes UIS - UNESCO Institute for Statistics IIEP - International Institute for Educational Planning ICTP - International Centre for Theoretical Physics UIL - Institute for Lifelong Learning IBE - International Bureau of Education IICBA - International Institute for Capacity-Building in Africa IITE - Institute for Information Technologies in Education IESALC - International Institute for Higher Education in Latin America and the Caribbean MGIEP - Mahatma Gandhi Institute of Education for Peace and Sustainable Development Partners Introducing Partnerships Public partners Business, cities, young people UNESCO family partners and networks NGO's and Foundations Goodwill Ambassadors Join us Careers Procurement Fellowships Internship Resources For Journalists: Press room For Delegates: UNESCO.int Documents & Publications - UNESDOC Online Bookshop The UNESCO Courier Conventions Official Photos UNESCO Lists World Heritage Intangible Cultural Heritage Creative Cities Memory of the World Register Biosphere Reserves UNESCO Global Geoparks UNESCO Atlas of the World's Languages in Danger Data and Statistics UNESCO Institute for Statistics Observatory of Killed Journalists World Inequality Database on Education Transparency portal Archives UNESCO Archives Digital Archives Library UNESCO Library UNESDOC Digital Library Multimedia collections Home Viability of Young Generation in Information Age Social Media Instagram Twitter Facebook YouTube LinkedIn iTunes Rss Respectzone Viability of Young Generation in Information Age The workshop is designed around the requires of  the notice of prevention of minors' addiction to Internet  issued by the ministry of education of China, in order to instruct and guide primary and middle school students to get online in a green and civilized way, and promotes the physical and mental health of teenagers. (...) Principles for Youth online self-presentation  safely, to explain teenagers' self-image management on the Internet by cases, carry out safety education, help minors to properly examine their personal image, and conduct online self-image display safely; 2. (...) To improve media literacy , staying away from the Internet, through case analysis, the young people are guided to understand the sources and communication channels of false information in the network, so as to improve their critical thinking ability to judge the true and false information in the network; 4. Video games = electronic drugs?To explain the nature of the game and the distinguishing standards of good games and bad games from the perspective of game design, and guide the teenagers to correctly choose games and make better use of games for learning and living.
Language:English
Score: 1135346.9 - https://en.unesco.org/datasets...ung-generation-information-age
Data Source: un
INFORMATION AND COMMUNICATION TECHNOLOGIES: PROSPECTS FOR PROMOTING GENDER EQUALITY IN THE ARAB REGION
It also advises overcoming normative barriers and increasing the online safety of women and girls in the Arab region by addressing the factors preventing women and girls from equally participating in the digital transformation and benefiting from the opportunities it offers. (...) Women’s information centres in India 62 ix List of Acronyms AI Artificial intelligence AR Augmented reality BPfA Beijing Declaration and Platform for Action CEDAW Convention on the Elimination of all Forms of Discrimination Against Women FGM Female genital mutilation ICT Information and communications technology MENA Middle East and North Africa MOOCs Massive open online courses NGOs Non-governmental organizations NWM National Women’s Machineries OCW Open courseware OER Open educational resources RH Reproductive health SGBV Sexual and gender-based violence SDGs Sustainable Development Goals SRH Sexual and reproductive health services STEM Science, technology, engineering and mathematics TVET Technical and Vocational Education and Training UNDP United Nations Development Programme UNHCR United Nations High Commissioner for Refugees VAW Violence against women VR Virtual reality WoMN Women Mayors’ Network Introduction Background While the Arab region has been making notable efforts to increase development and achieve the ambitious goals of the 2030 Agenda for Sustainable Development, the progress has been slow and fragmented.
Language:English
Score: 1131404.8 - https://daccess-ods.un.org/acc...n&DS=E/ESCWA/ECW/2019/3&Lang=E
Data Source: ods
DEVELOPMENT OF DIGITAL ARABIC CONTENT: INCUBATION REQUIREMENTS AND TRAINING NEEDS
"Arcade game" generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special cabinet. (...) There are also devices with screens which have the ability to play games but are not dedicated video game machines. (...) Whatever the final media support of the game is, the development of a game needs high 2D/3D graphical design and animation skills.
Language:English
Score: 1129759.8 - https://daccess-ods.un.org/acc.../2010/TECHNICAL PAPER.3&Lang=E
Data Source: ods
Many  practical examples  already illustrate the value of game-enabled participatory processes, such as the game ‘ Humans versus Mosquitoes ’. (...) Observing playful learning activities, the developers could experience local games played by children and how Right to Play uses games for learning.   (...) From ‘offline’ to ‘online’ The final prototype of the ‘offline’ game is expected for November 2015, playable with locally available materials even in the remotest parts of the country.
Language:English
Score: 1128986.8 - https://www.unicef.org/innovat...ies/games-address-health-risks
Data Source: un
Not in her room.”2 Father of teen kidnapped by someone she met on the Internet Online Fraud Many fraudsters like to spe-cifically Online Gaming & Addiction There is a growing body of evi-dence target children, as young that many children are de-veloping an unhealthy addiction people often don’t have the experience and knowledge to distinguish legitimate requests from fraudulent ones. Fraudsters can use knowledge gained from children online to steal, black-mail, to spending time online. Often, this addiction takes the form of Internet gaming, but essentially any online activity can become addictive.
Language:English
Score: 1128518.2 - https://www.itu.int/wftp3/Publ...on/web/WebSearch/page0007.html
Data Source: un
UNV supported the Lima 2019 Games through UNV’s modality ‘Volunteers for Events’, engaging Peruvians in the Games through volunteering. (...) Ivonne Harvey, international UN Volunteer Learning Specialist, together with another 46 highly qualified UN Volunteers, supported the Peruvian Government to coordinate the training and management of volunteers during the Games. One of the most essential elements for a successful volunteer deployment is training, and the Lima 2019 Volunteer Programme designed and implemented both online and onsite training modules, which offered a diversity of learning experiences that allowed participants to identify, strengthen and put into action their competencies and soft skills in support of the Lima 2019 objectives. (...) One of the 19,000 volunteers involved in the Games is Yetsamira Vaca, 19 years old, from Cusco.
Language:English
Score: 1126993.1 - https://www.unv.org/node/7071
Data Source: un
UNV supported the Lima 2019 Games through UNV’s modality ‘Volunteers for Events’, engaging Peruvians in the Games through volunteering. (...) Ivonne Harvey, international UN Volunteer Learning Specialist, together with another 46 highly qualified UN Volunteers, supported the Peruvian Government to coordinate the training and management of volunteers during the Games. One of the most essential elements for a successful volunteer deployment is training, and the Lima 2019 Volunteer Programme designed and implemented both online and onsite training modules, which offered a diversity of learning experiences that allowed participants to identify, strengthen and put into action their competencies and soft skills in support of the Lima 2019 objectives. (...) One of the 19,000 volunteers involved in the Games is Yetsamira Vaca, 19 years old, from Cusco.
Language:English
Score: 1126993.1 - https://www.unv.org/index.php/node/7071
Data Source: un
Fraudsters can use knowledge gained from children online to steal, black- mail, terrorize, or even kidnap. (...) Not in her room.”2 Father of teen kidnapped by someone she met on the Internet Online Gaming & Addiction There is a growing body of evi- dence that many children are de- veloping an unhealthy addiction to spending time online. Often, this addiction takes the form of Internet gaming, but essentially any online activity can become addictive.
Language:English
Score: 1126079.5 - https://www.itu.int/wftp3/Publ..._files/pdfs/cop-brochure_7.pdf
Data Source: un