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A37-WP/215 EC/14 - 3 - 2.3 Figure 1 depicts the flow of data supplied by individual aviation players to the APOC of the TAM system. These data are based on individual players’ planning taking into account the objectives to be achieved in maximizing their own interests that, in most cases, are in conflict with others. These data are useful to align a player’s operations with other players’ available resources. (...) Based on the sector outlook, aviation players do their own planning within tolerance. Cooperation and collaboration among players in disclosing pertinent data and information to APOC must be strengthened by laws.
Language:English
Score: 1153494.2 - https://www.icao.int/Meetings/...ers%20by%20Number/wp215_en.pdf
Data Source: un
. * For audio media-obejcts: soundLevel; balanceLevel; trebleLevel; bassLevel. * For text media-objects: style, which refers to a style sheet with information for text presentation; textAlign; fontColor; fontFamily; fontStyle; fontSize; fontVariant; fontWeight. * For visual media-objects (any NCL media object, represented by a element, whose content produces a visual presentation when the object is started): background, specifying the background color used to fill the area of a region displaying media; scroll, which allows the specification of how an author would like to configure the scroll in a region; fit, indicating how an object will be presented (hidden, fill, meet, meetBest, slice); transparency, indicating the degree of transparency of an object presentation (the value shall be between 0 and 1, or a real value in the range [0,100] ending with the character "%" (e.g. 30%)); visible, indicating if the presentation is to be seen or hidden; rgbChromakey; the object positioning parameters: top, left, bottom, right, width, height, zIndex, plan, location, size and bounds; the focus movement parameters: moveLeft, moveRight, moveUp, moveDown, focusIndex; the other related focus parameters: focusBorderColor, selBorderColor, focusBorderWidth, focusBorderTransparency, focusSrc, and focusSelSrc; the transition parameters: transIn and transOut; the timing parameters: explicitDur and freeze; and the multiple device parameters: baseDeviceRegion and deviceClass. * For media-objects in general: player; reusePlayer, which determines if a new player shall be instantiated or if a player already instantiated shall be used; and playerLife, which specifies what will happen to the player instance at the end of the presentation. -->
Language:English
Score: 1128996.1 - https://www.itu.int/wftp3/Publ.../2011/NCL30PropertyAnchor.html
Data Source: un
. * For audio media-obejcts: soundLevel; balanceLevel; trebleLevel; bassLevel. * For text media-objects: style, which refers to a style sheet with information for text presentation; textAlign; fontColor; fontFamily; fontStyle; fontSize; fontVariant; fontWeight. * For visual media-objects (any NCL media object, represented by a element, whose content produces a visual presentation when the object is started): background, specifying the background color used to fill the area of a region displaying media; scroll, which allows the specification of how an author would like to configure the scroll in a region; fit, indicating how an object will be presented (hidden, fill, meet, meetBest, slice); transparency, indicating the degree of transparency of an object presentation (the value shall be between 0 and 1, or a real value in the range [0,100] ending with the character "%" (e.g. 30%)); visible, indicating if the presentation is to be seen or hidden; rgbChromakey; the object positioning parameters: top, left, bottom, right, width, height, zIndex, plane, plan, location, size and bounds; the focus movement parameters: moveLeft, moveRight, moveUp, moveDown, focusIndex; the other related focus parameters: focusBorderColor, selBorderColor, focusBorderWidth, focusBorderTransparency, focusSrc, and focusSelSrc; the transition parameters: transIn and transOut; the timing parameters: explicitDur and freeze; and the multiple device parameters: baseDeviceRegion and deviceClass. * For media-objects in general: player; reusePlayer, which determines if a new player shall be instantiated or if a player already instantiated shall be used; and playerLife, which specifies what will happen to the player instance at the end of the presentation. -->
Language:English
Score: 1128996.1 - https://www.itu.int/wftp3/Publ.../2014/NCL31PropertyAnchor.html
Data Source: un
Training on competition policy and Training on competition policy and interconnection in interconnection in telecommunications market of telecommunications market of MongoliaMongolia 5 July 20035 July 2003 © 2002 Malaysian Communications and Multimedia Commission © 2002 Malaysian Communications and Multimedia Commission Evolution of market structure in Malaysia Fixed line Cellular Internet access Broadcast 1980-85 1986-90 1990-95 1996 onwards Monopoly Monopoly Two players Five players Monopoly Two players Five players Eight players Monopoly Monopoly Five players Two players Two players Three players Five players © 2002 Malaysian Communications and Multimedia Commission Convergence of the communications and multimedia sector as a national strategy Vision 2020 – to make Malaysia a developed and industrialized nation Knowledge is the driver of the New Economy C&M related activities would be at the core of the new engine of growth. The rationale forThe rationale for reform of thereform of the communicationscommunications sector and introductionsector and introduction of a convergenceof a convergence legislationlegislation Doc.17 - Why regulator regulation by CMCMC 2 © 2002 Malaysian Communications and Multimedia Commission Global & local trends in 1997 • Technological development in communications moving rapidly with impact of digitilisation – convergence of technologies and services already a reality • Malaysia’s telecommunications, broadcasting and Internet sector was beginning to be more competitive • Globalisation and commitments to the World Trade Organisation would have an impact on national strategies © 2002 Malaysian Communications and Multimedia Commission THE NATIONAL AGENDA Design an institutional framework for convergence sector Design a convergence regulatory framework Agenda: Move Malaysia into the K-Economy Formulate National Convergence Policy Objectives The Malaysian Communications and Multimedia Act 1998 (CMA) was a key legislation to facilitate the growth of convergence activities. © 2002 Malaysian Communications and Multimedia Commission 10 National Policy Objectives 1. (...) To advise the Minister on national policy objectives 2. To implement and enforce communications and multimedia laws 3.
Language:English
Score: 1106717.8 - https://www.itu.int/ITU-D/treg...20regulation%20by%20C-MCMC.pdf
Data Source: un
Another consists in empowering users and "link-actors" (public players, associations, civil society, measurement tools, comparators, etc.) by providing them with precise, personalized information in order to make them regulatory players. Through the choices they make, users can "reward" or "punish" the economic players, thus becoming fully fledged regulatory players by influencing economic players' decisions. (...) ARCEP has done just that with players such as crowdsourcing application vendors, user protection players and players in the transport sector, and intends in due course to extend this to players in real estate, tourism, etc.
Language:English
Score: 1096886.3 - https://www.itu.int/en/ITU-D/C...ance_Contribution-GSR-19_E.pdf
Data Source: un
Allocations in the 3.4-3.8 GHz band2 The procedure for allocating these frequencies was required to address objectives established by the national government as regards regional development, competition, innovation and services for ‘vertical sector’ players, and the revenue generated. (...) In practice, this means not only gathering more precise information from the players regulated, but also expanding the data sources, for example by employing crowdsourcing and more refined data processing tools. Data-driven regulation has two major objectives: to amplify the regulator’s capacity to act, particularly in a supervisory role; and to inform users’ choices, steer the market better, and ensure a return on investment.
Language:English
Score: 1073007.4 - https://www.itu.int/en/ITU-D/C...tribution_15_ARCEP_English.pdf
Data Source: un
Playing a Scenario Each scenario can be accessed through the CYBER RANGES Library and be played seamlessly in either single-player or multi-player mode as shown in the following figure. (...) Multi-Player Mode – In this case a separate identical and isolated simulation environment is instantiated for each user or team participating in the multi-player event. (...) Multi-Player Mode – In this case a separate identical and isolated simulation environment is instantiated for each user or team participating in the multi-player event.
Language:English
Score: 1067785.8 - https://www.itu.int/en/ITU-D/C...ts_ITU2021GlobalCyberDrill.pdf
Data Source: un
What are its overall objectives? What legal, regulatory, and compliance objectives need to be taken into account? (...) The required conditions that will allow players to demonstrate proficiency and competency in conducting critical tasks, demonstrating core capabilities, and meeting objectives 3. (...) Whether the exercise achieves the objectives 2. The effectiveness of the exercise processes Measuring Success Specific factors are easier to measure.
Language:English
Score: 1062624.8 - https://www.itu.int/en/ITU-D/C...0211011-ITU-FIRST_Exercise.pdf
Data Source: un