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A37-WP/215 EC/14 - 3 - 2.3 Figure 1 depicts the flow of data supplied by individual aviation players to the APOC of the TAM system. These data are based on individual players’ planning taking into account the objectives to be achieved in maximizing their own interests that, in most cases, are in conflict with others. These data are useful to align a player’s operations with other players’ available resources. (...) Based on the sector outlook, aviation players do their own planning within tolerance. Cooperation and collaboration among players in disclosing pertinent data and information to APOC must be strengthened by laws.
Language:English
Score: 1285356.9 - https://www.icao.int/Meetings/...ers%20by%20Number/wp215_en.pdf
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Page 770 - 2015 Security in Telecommunications and Information Technology           Basic HTML Version Table of Contents View Full Version Page 770 - 2015 Security in Telecommunications and Information Technology P. 770 5 Unleashing the potential of the Internet of Things The concept of the ASM service described in Figure 1 can be explained as follows: – broadcasters first specify the object of interest candidates in the scene (e.g., player 1 and player 2) and then show them to the audience for selection; – the camera management server constitutes an initial corresponding camera group for each object of interest candidate using all available cameras based on the positions of each object of interest, and each camera; – an audience first selects one object from the object of interest candidates (e.g., player 2), and also selects one of the cameras in the selected camera group (e.g., camera 5 in camera group B); – the camera management server receives the audience's selections for the camera and object of interest, and broadcasts a selected camera-view video (e.g., camera 5 in camera group B); – as an object of interest (e.g., player 2) moves in the scene during the running time, the camera management server updates each member of each camera group based on the updated position of each object of interest (e.g., In Figure 1, camera 5 in the initial camera group B is deleted from the updated camera group B); – with updated camera members of each group, the camera management server shows each updated selectable camera list for each object of interest; – then, an audience may change which camera view to watch (e.g., from camera 5 in initial camera group B to camera 6 in updated camera group B). 7 Requirements of ASM service framework 7.1 Service requirements 7.1.1 Media selection option The ASM service is required to provide audiences with: – media selection option to select media according to their interests and preferences; – video selection option to select one camera object among multi-camera objects; – switching option to change the current camera object to another camera object among multi-camera objects. 7.1.2 Object of interest selection option The ASM service is required to: – provide audiences with a selection option of object of interest to select an object they wish to watch; – support audiences with changing option of object of interest to in the running time; – support identification of each object of interest with an appropriate identifier (ID). 7.1.3 Main camera object selection option – the ASM service is required to provide audiences with a main camera object selection option among multi-camera objects. 7.1.4 Camera object group selection option – the ASM service is required to provide audiences with the choice of a camera object group selection that captures each object of interest among multi-camera object groups according to their preferences. 756 Rec.
Language:English
Score: 1277195.1 - https://www.itu.int/wftp3/Publ.../files/basic-html/page770.html
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. * For audio media-obejcts: soundLevel; balanceLevel; trebleLevel; bassLevel. * For text media-objects: style, which refers to a style sheet with information for text presentation; textAlign; fontColor; fontFamily; fontStyle; fontSize; fontVariant; fontWeight. * For visual media-objects (any NCL media object, represented by a element, whose content produces a visual presentation when the object is started): background, specifying the background color used to fill the area of a region displaying media; scroll, which allows the specification of how an author would like to configure the scroll in a region; fit, indicating how an object will be presented (hidden, fill, meet, meetBest, slice); transparency, indicating the degree of transparency of an object presentation (the value shall be between 0 and 1, or a real value in the range [0,100] ending with the character "%" (e.g. 30%)); visible, indicating if the presentation is to be seen or hidden; rgbChromakey; the object positioning parameters: top, left, bottom, right, width, height, zIndex, plan, location, size and bounds; the focus movement parameters: moveLeft, moveRight, moveUp, moveDown, focusIndex; the other related focus parameters: focusBorderColor, selBorderColor, focusBorderWidth, focusBorderTransparency, focusSrc, and focusSelSrc; the transition parameters: transIn and transOut; the timing parameters: explicitDur and freeze; and the multiple device parameters: baseDeviceRegion and deviceClass. * For media-objects in general: player; reusePlayer, which determines if a new player shall be instantiated or if a player already instantiated shall be used; and playerLife, which specifies what will happen to the player instance at the end of the presentation. -->
Language:English
Score: 1266734.6 - https://www.itu.int/wftp3/Publ.../2011/NCL30PropertyAnchor.html
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. * For audio media-obejcts: soundLevel; balanceLevel; trebleLevel; bassLevel. * For text media-objects: style, which refers to a style sheet with information for text presentation; textAlign; fontColor; fontFamily; fontStyle; fontSize; fontVariant; fontWeight. * For visual media-objects (any NCL media object, represented by a element, whose content produces a visual presentation when the object is started): background, specifying the background color used to fill the area of a region displaying media; scroll, which allows the specification of how an author would like to configure the scroll in a region; fit, indicating how an object will be presented (hidden, fill, meet, meetBest, slice); transparency, indicating the degree of transparency of an object presentation (the value shall be between 0 and 1, or a real value in the range [0,100] ending with the character "%" (e.g. 30%)); visible, indicating if the presentation is to be seen or hidden; rgbChromakey; the object positioning parameters: top, left, bottom, right, width, height, zIndex, plane, plan, location, size and bounds; the focus movement parameters: moveLeft, moveRight, moveUp, moveDown, focusIndex; the other related focus parameters: focusBorderColor, selBorderColor, focusBorderWidth, focusBorderTransparency, focusSrc, and focusSelSrc; the transition parameters: transIn and transOut; the timing parameters: explicitDur and freeze; and the multiple device parameters: baseDeviceRegion and deviceClass. * For media-objects in general: player; reusePlayer, which determines if a new player shall be instantiated or if a player already instantiated shall be used; and playerLife, which specifies what will happen to the player instance at the end of the presentation. -->
Language:English
Score: 1266734.6 - https://www.itu.int/wftp3/Publ.../2014/NCL31PropertyAnchor.html
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Training on competition policy and Training on competition policy and interconnection in interconnection in telecommunications market of telecommunications market of MongoliaMongolia 5 July 20035 July 2003 © 2002 Malaysian Communications and Multimedia Commission © 2002 Malaysian Communications and Multimedia Commission Evolution of market structure in Malaysia Fixed line Cellular Internet access Broadcast 1980-85 1986-90 1990-95 1996 onwards Monopoly Monopoly Two players Five players Monopoly Two players Five players Eight players Monopoly Monopoly Five players Two players Two players Three players Five players © 2002 Malaysian Communications and Multimedia Commission Convergence of the communications and multimedia sector as a national strategy Vision 2020 – to make Malaysia a developed and industrialized nation Knowledge is the driver of the New Economy C&M related activities would be at the core of the new engine of growth. The rationale forThe rationale for reform of thereform of the communicationscommunications sector and introductionsector and introduction of a convergenceof a convergence legislationlegislation Doc.17 - Why regulator regulation by CMCMC 2 © 2002 Malaysian Communications and Multimedia Commission Global & local trends in 1997 • Technological development in communications moving rapidly with impact of digitilisation – convergence of technologies and services already a reality • Malaysia’s telecommunications, broadcasting and Internet sector was beginning to be more competitive • Globalisation and commitments to the World Trade Organisation would have an impact on national strategies © 2002 Malaysian Communications and Multimedia Commission THE NATIONAL AGENDA Design an institutional framework for convergence sector Design a convergence regulatory framework Agenda: Move Malaysia into the K-Economy Formulate National Convergence Policy Objectives The Malaysian Communications and Multimedia Act 1998 (CMA) was a key legislation to facilitate the growth of convergence activities. © 2002 Malaysian Communications and Multimedia Commission 10 National Policy Objectives 1. (...) To advise the Minister on national policy objectives 2. To implement and enforce communications and multimedia laws 3.
Language:English
Score: 1232022.6 - https://www.itu.int/ITU-D/treg...20regulation%20by%20C-MCMC.pdf
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 Page 174 - Kaleidoscope Academic Conference Proceedings 2021           Basic HTML Version Table of Contents View Full Version Page 174 - Kaleidoscope Academic Conference Proceedings 2021 P. 174 2021 ITU Kaleidoscope Academic Conference significant for the physical well-being of a person in modern Locative AR games allow players to visualize the virtual society. Although AR technology is new for computer object that merges with the physical world. (...) , My Tamagotchi Forever, Follow Me Dragon a wearable computer, the players could move around and and The Machines. Berger, a Wharton marketing Professor, walk on streets whilst visualizing virtual objects that are not states that AR games are popularized due to the trending visible to other people's bare eyes. game - Pokémon Go. Pokémon Go is a simple game but remarkable, and it encourages the players to explore places The latest inventions of locative AR games allow players to outside of their neighborhoods [5].
Language:English
Score: 1225670.3 - https://www.itu.int/en/publica.../files/basic-html/page174.html
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Another consists in empowering users and "link-actors" (public players, associations, civil society, measurement tools, comparators, etc.) by providing them with precise, personalized information in order to make them regulatory players. Through the choices they make, users can "reward" or "punish" the economic players, thus becoming fully fledged regulatory players by influencing economic players' decisions. (...) ARCEP has done just that with players such as crowdsourcing application vendors, user protection players and players in the transport sector, and intends in due course to extend this to players in real estate, tourism, etc.
Language:English
Score: 1214836.5 - https://www.itu.int/en/ITU-D/C...ance_Contribution-GSR-19_E.pdf
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I.1 Use case for an ASM broadcasting service using multi-camera objects Figure I.1 shows a use case for an ASM broadcasting service using multi-camera objects. This use case provides audiences with a selection option of choosing a video media from one camera object amongst multi-camera objects that capture a person (an object of interest) whom an audience is interested in. It also provides a selection option of switching a video media from one camera object to another camera object. Figure I.1 – Use case for ASM broadcasting service using multi-camera objects In this use case, there is the assumption that each audience has its own object of interest (e.g., a person such as a sports player or famous actress or actor) in the broadcasted video and each object of interest appears and disappears in some camera objects and frames. (1) broadcasters predefine object of interest candidates (e.g., sports players) that will appear in the scene that they are going to broadcast; (2) broadcasters generate camera object groups by combining suitable multi-camera objects that capture candidate objects of interest among available camera objects located at the site where broadcasters want to broadcast; (3) broadcasters show videos or thumbnail images captured by each camera object group to the audiences; (4) an audience selects one camera object group that captures an object of interest that he or she is interested in among multi-camera object groups; 762 Rec.
Language:English
Score: 1211578.7 - https://www.itu.int/wftp3/Publ.../files/basic-html/page776.html
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