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21 billion grains of rice generated by popular UN-backed Internet game | | UN News Skip to main content Welcome to the United Nations Toggle navigation Language: العربية 中文 English Français Русский Español Português Kiswahili Other Hindi हिंदी Global UN News Global perspective Human stories Search the United Nations Search Advanced Search Home Africa Americas Asia Pacific Middle East Europe UN Art and Gifts History Corner Topics Peace and Security Economic Development Humanitarian Aid Climate and Environment Human Rights UN Affairs Women Law and Crime Prevention Health Culture and Education SDGs Migrants and Refugees In depth Interviews Features Photo Stories News in Brief The Lid is On UN Gender Focus UN and Africa UN Podcasts Secretary-General Spokesperson All Statements Selected Speeches Press Encounters Official Travels Media UN Video UN Photo Meeting Coverage Media Accreditation Webtv Home Africa Americas Asia Pacific Middle East Europe UN Art and Gifts History Corner Topics Peace and Security Economic Development Humanitarian Aid Climate and Environment Human Rights UN Affairs Women Law and Crime Prevention Health Culture and Education SDGs Migrants and Refugees In depth Interviews Features Photo Stories News in Brief The Lid is On UN Gender Focus UN and Africa UN Podcasts Secretary-General Spokesperson All Statements Selected Speeches Press Encounters Official Travels Media UN Video UN Photo Meeting Coverage Media Accreditation Webtv   Subscribe Audio Hub 21 billion grains of rice generated by popular UN-backed Internet game 7 March 2008 With between 300,000 and 500,000 people playing it daily, an Internet game that to date has generated 21 billion grains of rice for the United Nations World Food Programme ( WFP ) is proving to be an online sensation. (...) Teachers have voiced their appreciation for a vocabulary game that has the power to draw their students in. (...) hunger | WFP Related Stories UN agency urges nations to fund ‘human rescue’ package needed to feed millions Annual UN walk to raise funds to feed hungry school children UN food agency warns G8 ministers of unparalleled hunger crisis as funding falls News Tracker: Past Stories on This Issue UN agency lauds creative efforts to fight global hunger in 2007 28 December 2007 The United Nations World Food Programme ( WFP ) has hailed new, creative efforts in 2007 that galvanized more support in the fight against global hunger, ranging from the world’s first and most popular humanitarian video game to a partnership with the International Rugby Board.
Language:English
Score: 1322581.6 - https://news.un.org/en/story/2...opular-un-backed-internet-game
Data Source: un
Gaming on social network sites is becoming increasingly popular and fashionable: about 20 per cent (47% male, 53% female) of the US population has played a game on a social network, according to a three-month study undertaken by market researcher NPD Group. (...) Shipped with each Windows installation, Solitaire and Minesweeper are incredibly popular casual games and so is Tetris, which experienced its breakthrough as a free pack-in game of Nintendo’s first Game Boy. (...) Zynga’s mission statement “to connect the world through games” is addressed through popular Facebook games including FarmVille, Mafia Wars and CityVille, which combined have more than 230 million active users per month from 166 countries.
Language:English
Score: 1322345.9 - https://www.itu.int/dms_pub/it.../23/01/T23010000140002PDFE.pdf
Data Source: un
In 900 CE, Abbasid chess masters al-Suli and al-Lajlaj composed works on the techniques and strategy of the game, and by 1000 CE Chess was popular across Europe, and in Russia where it was introduced from the Eurasian Steppe. The Alfonso manuscripts, also known as the Libro de los Juegos ( Book of Games), a medieval collection of texts on three different types of popular game from the 13 th century CE describe the game of Chess as very similar to Persian Shatranj in rules and gameplay. (...) Learn more about the traditional sports and games of the Silk Roads here "Traditional Sports and Games" is one of the three themes of the Youth Eyes on the Silk Roads Photo Contest this year.
Language:English
Score: 1311922.6 - https://en.unesco.org/silkroad...y-games-along-silk-roads-chess
Data Source: un
Sports betting shops, casinos and lottery gaming are cropping up rapidly in the country’s major urban centres as punters strive to make an extra coin and satisfy a growing appetite for gaming and gambling. (...) Most resort hotels also have casinos which are popular with tourists. The Lotteries and Gambling Board is the country’s regulatory body responsible for controlling and monitoring operations of the gambling industry through the Lotteries and Gaming Act which came into operation in 2000. The board also issues licenses to gaming operators. Social commentators say gambling has its good and bad side.
Language:English
Score: 1306651.4 - https://www.un.org/africarenew...g-zimbabweans-warming-gambling
Data Source: un
Are the Paralympic Games the world’s number one sporting event driving social inclusion? (...) There can be no argument that the 2012 Paralympic Games produced incredibly positive results, not just during the Games but prior to them and afterwards. (...) Following on that success, the 2014 Paralympic Winter Games were held in Sochi, Russian Federation. Whereas the Winter Games are usually smaller in size than the Summer Games, they still provide a wonderful showcase of sport.
Language:English
Score: 1297889.5 - https://www.un.org/en/chronicl...on-rights-persons-disabilities
Data Source: un
Are the Paralympic Games the world’s number one sporting event driving social inclusion? (...) There can be no argument that the 2012 Paralympic Games produced incredibly positive results, not just during the Games but prior to them and afterwards. (...) Following on that success, the 2014 Paralympic Winter Games were held in Sochi, Russian Federation. Whereas the Winter Games are usually smaller in size than the Summer Games, they still provide a wonderful showcase of sport.
Language:English
Score: 1297889.5 - https://www.un.org/en/node/25607
Data Source: un
The earliest reference to the game comes from a Persian manuscript of around 600 CE, which describes an ambassador from the Indian Subcontinent visiting king Khosrow I (531 – 579 CE) and presenting him with the game as a gift. (...) In 900 CE, Abbasid chess masters al-Suli and al-Lajlaj composed works on the techniques and strategy of the game, and by 1000 CE Chess was popular across Europe, and in Russia where it was introduced from the Eurasian Steppe. The Alfonso manuscripts, also known as the Libro de los Juegos (Book of Games), a medieval collection of texts on three different types of popular game from the 13th century CE describe the game of Chess as very similar to Persian Shatranj in rules and gameplay.
Language:English
Score: 1288788.8 - https://www.un.org/en/observances/world-chess-day
Data Source: un
While parents may seek to curb their use, this popular pastime can lead to more than just fun and games. (...) This mini-session discovered the role of gaming for fun, business, health, politics and more. How Youth Forum participants use gaming to advance their own agenda? How has gaming changed the way young people (and even some older ones) communicate?
Language:English
Score: 1284520.3 - https://www.itu.int/wftp3/Publ...iles/pdfs/WT09%20eBook_171.pdf
Data Source: un
Online games encourage players to stay mentally and physically healthy at home Global Regions WHO Regional websites Africa Americas South-East Asia Europe Eastern Mediterranean Western Pacific When autocomplete results are available use up and down arrows to review and enter to select. (...) For example, Spring 2021 saw the launch of Yoga Season on the popular Gardenscapes game from Playrix, encouraging players to stay active, boost their energy and health by doing exercise and meditation. (...) Subscribe to our newsletters → News WHO launches women’s health chatbot with messaging on breast cancer 20 October 2021 WHO and Psyon Games teach players how to stay safe from COVID-19 in the Antidote Game 19 October 2021 WHO brings vital mental health messages to gamers via digital channels 4 October 2021 What is Go Viral?
Language:English
Score: 1260875 - https://www.who.int/news/item/...and-physically-healthy-at-home
Data Source: un
Search Close Search UNICEF Fulltext search Max Page Sports Day Sports as coping mechanism for Rohingya girls at EU Social Hub in Cox’s Bazar By Lara Salam UNICEF Bangladesh/2020/Sujan Available in: বাংলা English Rohingya girls participate in various activities and games such as parcheesi and marbles. One of the most popular is the carrom board, a popular tabletop game in Bangladesh, where players use their fingers to strike small discs into in any four pockets of the board. (...) UNICEF Bangladesh/2020/Sujan UNICEF Bangladesh/2020/Sujan She gingerly goes to the hub’s games room, where the facilitator helps her reach up to the topmost shelf and retrieve a skipping rope – perhaps one of the few forms of exercise that can be taken by girls and young women in the refugee camps. (...) More to read Page Akhi: Getting along Social mobilizer shares her experience and words of wisdom about EU Social Hubs Visit the page Page Learning New Games Bangladeshi adolescent boys learn traditional Rohingya game from refugee friends Visit the page Page Social Hub provides Yassin with a new lease of life Adolescent Rohingya boy finds hope at EU Social Hub in Cox’s Bazar Visit the page Page Rohingya & Bangladeshi youths coexist peacefully Rekindling hope: Supporting Rohingya and Bangladeshi youths to coexist and gain skills in a peaceful and non-violent environment.
Language:English
Score: 1260654.9 - https://www.unicef.org/bangladesh/en/sports-day
Data Source: un