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While parents may seek to curb their use, this popular pastime can lead to more than just fun and games. (...) This mini-session discovered the role of gaming for fun, business, health, politics and more. How Youth Forum participants use gaming to advance their own agenda? How has gaming changed the way young people (and even some older ones) communicate?
Language:English
Score: 1350642.4 - https://www.itu.int/wftp3/Publ...iles/pdfs/WT09%20eBook_171.pdf
Data Source: un
Online games encourage players to stay mentally and physically healthy at home Global Regions WHO Regional websites Africa Americas South-East Asia Europe Eastern Mediterranean Western Pacific When autocomplete results are available use up and down arrows to review and enter to select. (...) For example, Spring 2021 saw the launch of Yoga Season on the popular Gardenscapes game from Playrix, encouraging players to stay active, boost their energy and health by doing exercise and meditation. (...) Subscribe to our newsletters → News WHO launches women’s health chatbot with messaging on breast cancer 20 October 2021 WHO and Psyon Games teach players how to stay safe from COVID-19 in the Antidote Game 19 October 2021 WHO brings vital mental health messages to gamers via digital channels 4 October 2021 What is Go Viral?
Language:English
Score: 1338635 - https://www.who.int/news/item/...and-physically-healthy-at-home
Data Source: un
Tajikistan team participated in the game from the Business Incubator facilitated by "Startup Choikhona," a UNDP led youth platform. (...) "The game is indeed engaging. A lot of themes were discussed during the process. (...) Recognising the scale of the climate change issues, the Climate Fresk aims to reach one million people worldwide with climate education by 2023 through the game. The game is available in 25 languages, and Climate Fresk operates in over 40 countries.
Language:English
Score: 1338635 - https://www.undp.org/tajikista...hance-climate-change-knowledge
Data Source: un
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Language:English
Score: 1335087.5 - https://www.who.int/news/item/...sical-and-emotional-well-being
Data Source: un
Incentives, payoffs Picture this: an interesting game kicks off as Covid-19 unfolds. In this game, Deepak gets awarded NRs 10 for every 10 km he pedals. (...) Rajiv also takes part in the game, and he too is motivated to reach higher levels every month. (...) These are but a few types of incentives the game offers its players and the payoffs that can be derived by the society they live in. 
Language:English
Score: 1322971.4 - https://www.undp.org/nepal/blo...-cycling-create-healthier-city
Data Source: un
Search Close Search UNICEF Fulltext search Max Page Sports Day Sports as coping mechanism for Rohingya girls at EU Social Hub in Cox’s Bazar By Lara Salam UNICEF Bangladesh/2020/Sujan Available in: বাংলা English Rohingya girls participate in various activities and games such as parcheesi and marbles. One of the most popular is the carrom board, a popular tabletop game in Bangladesh, where players use their fingers to strike small discs into in any four pockets of the board. (...) UNICEF Bangladesh/2020/Sujan UNICEF Bangladesh/2020/Sujan She gingerly goes to the hub’s games room, where the facilitator helps her reach up to the topmost shelf and retrieve a skipping rope – perhaps one of the few forms of exercise that can be taken by girls and young women in the refugee camps. (...) More to read Page Akhi: Getting along Social mobilizer shares her experience and words of wisdom about EU Social Hubs Visit the page Page Learning New Games Bangladeshi adolescent boys learn traditional Rohingya game from refugee friends Visit the page Page Social Hub provides Yassin with a new lease of life Adolescent Rohingya boy finds hope at EU Social Hub in Cox’s Bazar Visit the page Page Rohingya & Bangladeshi youths coexist peacefully Rekindling hope: Supporting Rohingya and Bangladeshi youths to coexist and gain skills in a peaceful and non-violent environment.
Language:English
Score: 1321926.5 - https://www.unicef.org/bangladesh/en/sports-day
Data Source: un
PMNCH | “Walking with Mrs X”: the board game Access Home Alt+0 Content Alt+2 Search Search Navigation Home About Our work News and events Knowledge centre Get involved Language عربي 中文 English Français Русский Español Menu News and events Press centre Newsletter Videos Social media “Walking with Mrs X”: the board game 28 OCTOBER 2015 | ONLINE Walking with Mrs X is an innovative board game, based on the iconic “Why Did Mrs X Die, retold” film, and provides a stimulating and interactive approach to learning about, and promoting, safer childbirth in all regions and countries of the world. (...) It paints an accurate picture of the dangers women are facing across the world, and our need to help them. The board game, shown in conjunction with the film, has become a popular method of learning and can be used to train students and health professionals including obstetricians, midwives, nurses, community health workers etc., as well as for advocacy purposes. (...) Walking with Mrs X”: the board game is the creation of Hands On for Mothers and Babies.
Language:English
Score: 1319039.6 - https://www.who.int/pmnch/media/news/2015/hofmab/en/
Data Source: un
The game also showcases WHO health and safety COVID-19 messaging and prevention tips for players to take offline and use in their daily lives. (...) Eight years ago, I never imagined the real world would come to resemble a game of Plague Inc. or that my game would be in a position to help educate and inform people.” (...) Here’s how: Keep at least 1-meter distance from others Wear masks Cough and sneeze into a bent elbow or a tissue Avoid crowds Ventilate indoor spaces Clean hands frequently Stay home if you feel unwell People who partake in gaming should be alert to the amount of time they spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any changes in their physical or psychological health and social functioning that could be attributed to their pattern of gaming behaviour.
Language:English
Score: 1318082.3 - https://www.who.int/news-room/...breaks-via-plague-inc-the-cure
Data Source: un
Mission 1.5 a game-changer | United Nations Development Programme Skip to main content English Français Español Nav toggle Who we are What we do Our impact Get involved Global Search Who we are What we do Our impact Get involved English Locations Back Select Language Français Español Home Stories Mission 1.5 a game-changer Mission 1.5 a game-changer Posted February 11, 2020   UNDP is responding to the most pressing issue we face as a species with what we hope will be the largest ever survey on climate change. (...) Reaching new audiences Mission 1.5 uses mobile gaming technology in an entirely new way. Instead of just a website, the game is delivered through ads in some of the most popular video games in the world. (...) The data the game collects will help policymakers better understand how citizens in all corners of the earth are envisioning their future.
Language:English
Score: 1305630.6 - https://www.undp.org/stories/mission-15-game-changer
Data Source: un
She has composed extensively for video-games, feature films, television and commercials, and she conducts classical and video game music concerts. (...) She has performed with the Qatar Philharmonic Orchestra at the Al Mayassa Theatre in the Qatar National Convention Centre for Video Games Live, an immersive concert featuring music from the most popular game music of all time. (...) AISHA Born with creativity flowing through her blood, Aisha took inspiration from her father, a popular singer in the 1970s, and pursued her own passions as a singer and songwriter in Qatar.
Language:English
Score: 1302842.2 - https://www.un.org/fr/events/u.../img/UNDC-2019-artists_bio.pdf
Data Source: un