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She's taken up frisbee golf, a popular local game, to keep fit and make friends in her new home in Vaasa, Finland © UNHCR/Hereward Holland By Hereward Holland in Vaasa, Finland  |  22.01.2020 Nakout sits at a kitchen table in Finland, pen in hand, pondering what to write to the daughter she has not seen for more than 15 years. (...) Nakout shakes hands with her friend Henry at the end of a game of frisbee golf, a popular local game she has taken up to keep fit and make friends in her new hometown of Vaasa in Finland. © UNHCR/Hereward Holland Nakout in the kitchen of her new flat in Vaasa, Finland – also home to hundreds of people who have fled conflict and persecution in east and central Africa. © UNHCR/Hereward Holland South Sudanese refugee Nakout walks home from the supermarket. (...) Most mornings she takes a long jog through the silver birch woods and joins friends for frisbee golf, or disc golf as it is also called, a popular game in Finland during the long summer evenings.  
Language:English
Score: 1210802.8 - https://www.unhcr.org/neu/3431...rns-to-see-children-again.html
Data Source: un
During the Caravan of Children's Games participants played national kyrgyz games. The list of the games with rules is available here  (in Russian). (...) Visit the page Press release 07 June 2018 III World Nomad Games: Caravan of Children's Games starts its journey Visit the page Press release 28 January 2022 Dr.
Language:English
Score: 1210563.3 - https://www.unicef.org/kyrgyzs...ipated-caravan-childrens-games
Data Source: un
GENERAL ASSEMBLY OFFICIAL RECORDS, 69TH SESSION :28TH PLENARY MEETING, MONDAY, 20 OCTOBER 2014, NEW YORK
While having had little more than two years to prepare for the Games, our country is determined to do its best. (...) During the 1972 Olympic Games in Munich, which featured the slogan “The Happy Games”, Palestinian terrorists killed 11 Israeli athletes, coaches and referees. (...) The praise we received from those distinguished and universally influential sports officials confirms that what we managed to do was not done in vain. The Sochi Games made a substantial contribution to popularizing the international Olympic Movement, which was demonstrated by the unprecedented number of Heads of State and Government and supporters from 126 States who visited Sochi and by the record broadcast audience ratings.
Language:English
Score: 1207720.7 - https://daccess-ods.un.org/acc.../get?open&DS=A/69/PV.28&Lang=E
Data Source: ods
Select language Select language English العربية 中文 Français Русский Español Home Health Topics All topics » A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Resources » Fact sheets Facts in pictures Multimedia Publications Questions & answers Tools and toolkits Popular » Coronavirus disease (COVID-19) Ebola virus disease Air pollution Hepatitis Top 10 causes of death World Health Assembly » Countries All countries » A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Regions » Africa Americas South-East Asia Europe Eastern Mediterranean Western Pacific WHO in countries » Statistics Cooperation strategies Yemen crisis » Sadeq Al Wesabi Hasan An internally displaced family in a camp in Hudaydah © Credits   Newsroom All news » News releases Statements Campaigns Commentaries Events Feature stories Speeches Spotlights Newsletters Photo library Media distribution list Headlines » Timeline: WHO's COVID-19 response »   Emergencies Focus on » COVID-19 pandemic Ebola virus disease outbreak DRC 2021 Syria crisis Crisis in Northern Ethiopia Afghanistan Crisis Latest » Disease Outbreak News Travel advice Situation reports Weekly Epidemiological Record WHO in emergencies » Surveillance Research Funding Partners Operations Independent Oversight and Advisory Committee Health Emergency Dashboard » WHO © Credits Data Data at WHO » Global Health Estimates Health SDGs Mortality Triple billion targets Data collections Dashboards » COVID-19 Dashboard Triple Billion Dashboard Health Equity monitor Mortality Highlights » GHO SCORE Insights and visualizations Data collection tools Reports World Health Statistics 2021 » WHO © Credits About WHO About WHO » People Teams Structure Partnerships Collaborating Centres Networks, committees and advisory groups Transformation Our Work » General Programme of Work WHO Academy Activities Initiatives Funding » Assessed contributions Flexible funding WHO Foundation Accountability » Audit Budget Financial statements Programme Budget Portal Results Report Governance » World Health Assembly Executive Board Election of Director-General Governing Bodies website Home / Newsroom / Questions and answers / item / Addictive behaviours: Gaming disorder Addictive behaviours: Gaming disorder 22 October 2020 | Q&A What is gaming disorder? Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences. (...) Should all people who engage in gaming be concerned about developing gaming disorder?
Language:English
Score: 1204986 - https://www.who.int/news-room/...ive-behaviours-gaming-disorder
Data Source: un
Expert Roundtable Event on Video Games and Violent Extremism | Bureau de lutte contre le terrorisme Skip to main content Bienvenue aux Nations Unies Toggle navigation Langue: عربي 中文 English Français Русский Español Bureau de lutte contre le terrorisme Search form Rechercher Toggle navigation À propos À propos de nous Direction stratégique Structure du Bureau Stratégie antiterroriste mondiale des Nations Unies Financement et donateurs Partenariats Vacances de postes (en anglais) Notre mission Notre mission Cibles vulnérables Combattants terroristes étrangers Coopération Sud-Sud Cybersécurité Droits de l’homme Engagement des parlementaires Lutte contre le financement du terrorisme Lutte contre les déplacements des terroristes Participation des jeunes Prévention de l’extrémisme violent Sport et sécurité Sécurité et gestion des frontières Terrorisme chimique, biologique, radiologique ou nucléaire Victimes du terrorisme Égalité des genres UNCCT Le Centre Historique Vision Programmes et projets Coopération Sud-Sud Cybersécurité Droits de l’homme Lutte contre le financement du terrorisme Participation et autonomisation des jeunes Plan d’action pour la prévention de l’extrémisme violent Renforcer la résilience contre l’extrémisme violent en Asie Sécurité et gestion des frontières Terrorisme chimique, biologique, radiologique ou nucléaire Victimes du terrorisme Conseil consultatif Contributions Direction exécutive Documents clés (en anglais) Déclarations (en anglais) Mesure de l'impact Rapports et publications (en anglais) Événements (en anglais) Pacte mondial Coordination & cohérence Comité de coordination et groupes de travail Entités L’appel Plateforme de coordination (en anglais) Conférences Semaine de la lutte contre le terrorisme 2018 Semaine de la lutte contre le terrorisme 2020 Actualités (en anglais) Ressources Documents (en anglais) Instruments juridiques internationaux Plan d’action pour la prévention de l’extrémisme violent Publications (en anglais) Expert Roundtable Event on Video Games and Violent Extremism Expert Roundtable Event on Video Games and Violent Extremism Watch the event recording  On Youtube or via  UN Web TV  following this link  bit.ly/live6Dec  or QR code   The UN Office of Counter-Terrorism held an Expert Roundtable event on Video Games and Violent Extremism With 2.7 billion gamers worldwide, the growing popularity of video games and their interaction with other online communities has created significant sub-cultures. (...) The threat is multifaceted with terrorists creating new games, modifying existing games, and utilizing adjacent gaming platforms to infiltrate every aspect of gamers’ lives.  (...) The Expert Roundtable event held on 6 December was the third phase of a multipronged initiative to address exploitation in gaming. During the first phase, UNOCT conducted expert consultations on the existing research on the intersection between video games and violent extremism. 
Language:English
Score: 1204075.6 - https://www.un.org/counterterrorism/fr/node/19032
Data Source: un
Expert Roundtable Event on Video Games and Violent Extremism | مكتب مكافحة الإرهاب Skip to main content مرحباً بكم في الأمم المتحدة اللغة: Toggle navigation عربي 中文 English Français Русский Español مكتب مكافحة الإرهاب Search form البحث Toggle navigation من نحن من نحن القيادة هيكل المكتب استراتيجية مكافحة الإرهاب التمويل والجهات المانحة التعاون وظائف شاغرة تعريف بعملنا عملنا أمن وإدارة الحدود الإرهاب الكيميائي والبيولوجي والإشعاعي والنووي مكافحة تمويل الإرهاب التصدي لسفر الإرهابيين تبادل المعلومات أمن الفضاء الإلكتروني إشراك البرلمانيين المقاتلون الإرهابيون الأجانب المساواة بين الجنسين حقوق الانسان منع التطرف العنيف الرياضة والأمن التعاون بين بلدان الجنوب ضحايا الإرهاب الأهداف المعرضة للخطر إشراك الشباب مشاركة المجتمع المدني الرؤى السلوكية مركز مكافحة الارهاب المركز المعلومات الأساسية الرؤية البرامج والمشاريع إدارة أمن الحدود الإرهاب الكيميائي والبيولوجي والإشعاعي والنووي مكافحة الإرهاب في آسيا الوسطى مكافحة الإرهاب في منطقة الساحل استراتيجيات مكافحة الإرهاب مكافحة تمويل الإرهاب تدابير العدالة الجنائية أمن الفضاء الإلكتروني حقوق الانسان خطط العمل لمنع التطرف العنيف تعزيز القدرة على الصمود في وجه التطرف العنيف في آسيا (STRIVE Asia) التعاون في ما بين بلدان الجنوب التواصل الاستراتيجي ضحايا الإرهاب مشاركة وتمكين الشباب الإدارة المجلس الاستشاري قياس الأثر التمويل الوثائق الرئيسية المنشورات والتقارير الأحداث البيانات الميثاق التنسيق والاتساق الكيانات لجنة التنسيق والأفرقة العاملة منهاج تنسيق مكافحة الإرهاب النداء المؤتمرات مؤتمر جنيف أسبوع مكافحة الإرهاب لعام 2018 المؤتمرات الإقليمية أسبوع مكافحة الإرهاب لعام 2020 الأحداث اليوم العالمي لضحايا الإرهاب: الجمعة 21 آب/أغسطس 2020 أخبار التصريحات التصريحات الصحفية المقالات الإخبارية النشرة الإخبارية بيانات المتحدث الرسمي فيديو الموارد الصكوك القانونية الدولية المنشورات خطة العمل لمنع التطرف العنيف وثائق الأمم المتحدة Expert Roundtable Event on Video Games and Violent Extremism Expert Roundtable Event on Video Games and Violent Extremism Watch the event recording  On Youtube or via  UN Web TV  following this link  bit.ly/live6Dec  or QR code   The UN Office of Counter-Terrorism held an Expert Roundtable event on Video Games and Violent Extremism With 2.7 billion gamers worldwide, the growing popularity of video games and their interaction with other online communities has created significant sub-cultures. (...) The threat is multifaceted with terrorists creating new games, modifying existing games, and utilizing adjacent gaming platforms to infiltrate every aspect of gamers’ lives.  (...) The Expert Roundtable event held on 6 December was the third phase of a multipronged initiative to address exploitation in gaming. During the first phase, UNOCT conducted expert consultations on the existing research on the intersection between video games and violent extremism. 
Language:English
Score: 1204075.6 - https://www.un.org/counterterrorism/ar/node/19032
Data Source: un
Expert Roundtable Event on Video Games and Violent Extremism | Oficina de Lucha contra el Terrorismo Skip to main content Bienvenidos a las Naciones Unidas Toggle navigation Idioma: عربي 中文 English Français Русский Español Oficina de Lucha contra el Terrorismo Search form Buscar Toggle navigation Quiénes somos Quiénes somos Liderazgo Estructura de la Oficina Estrategia Global de las Naciones Unidas contra el Terrorismo Financiación y donantes Alianzas Qué hacemos Qué hacemos Seguridad y gestión de fronteras Terrorismo químico, biológico, radiológico y nuclear (QBRN) Lucha contra la financiación del terrorismo Lucha contra el viaje de terroristas Ciberseguridad Colaboración con los parlamentarios Los parlamentos y la lucha contra el terrorismo Combatientes Terroristas Extranjeros Igualdad de género Derechos humanos Prevención del extremismo violento Deporte y seguridad Programa de deporte y seguridad Cooperación Sur-Sur Víctimas del terrorismo Objetivos Vulnerables Programa Mundial de Protección de Objetivos Vulnerables Participación de los jóvenes Centro de las Naciones Unidas contra el Terrorismo El Centro Antecedentes Aportaciones Dirección ejecutiva El proyecto Junta consultiva Programas y proyectos Ciberseguridad Cooperación Sur-Sur Derechos humanos Fortalecimiento de la resiliencia contra el extremismo violento en Asia Gestión penitenciaria Lucha contra la financiación del terrorismo Participación y empoderamiento de la juventud Planes de Acción para Prevenir el Extremismo Violento Seguridad y gestión de las fronteras Terrorismo químico, biológico, radiológico y nuclear Víctimas del terrorismo El Pacto Pacto Mundial de Coordinación de la Lucha Antiterrorista de las Naciones Unidas Comités de Coordinación y Grupos de Trabajo Las entidades Llamamiento Conferencias Semana contra el Terrorismo 2018 Semana contra el Terrorismo 2020 Noticias (EN) Recursos Instrumentos jurídicos internacionales Plan de Acción para Prevenir el Extremismo Violento Estrategia Global de las Naciones Unidas contra el Terrorismo Publicaciones (EN) Documentos (EN) Expert Roundtable Event on Video Games and Violent Extremism Expert Roundtable Event on Video Games and Violent Extremism Watch the event recording  On Youtube or via  UN Web TV  following this link  bit.ly/live6Dec  or QR code   The UN Office of Counter-Terrorism held an Expert Roundtable event on Video Games and Violent Extremism With 2.7 billion gamers worldwide, the growing popularity of video games and their interaction with other online communities has created significant sub-cultures. (...) The threat is multifaceted with terrorists creating new games, modifying existing games, and utilizing adjacent gaming platforms to infiltrate every aspect of gamers’ lives.  (...) The Expert Roundtable event held on 6 December was the third phase of a multipronged initiative to address exploitation in gaming. During the first phase, UNOCT conducted expert consultations on the existing research on the intersection between video games and violent extremism. 
Language:English
Score: 1204075.6 - https://www.un.org/counterterrorism/es/node/19032
Data Source: un
Module 3: About useful and dangerous games What games to choose and how to play in the Internet? (...) – The Internet slang impact on spoken language. – Pseudo popularity. Module 4: What can you believe in the Internet? (...) – The Internet slang impact on spoken language – Pseudo popularity. Module 4: What can you believe in the Internet?
Language:English
Score: 1200716.1 - https://www.itu.int/council/gr.../wg-cop/pd/ONAT_Contr_2013.pdf
Data Source: un
UNDP and partners organize "Green Games" among schoolchildren as part of efforts to combat plastic pollution | United Nations Development Programme Skip to main content Turkmenistan Who we are What we do Our impact Get involved English Русский Turkmen Global Nav toggle Search Who we are What we do Our impact Get involved English Locations Back Select Language Русский Turkmen Home Turkmenistan UNDP and partners organize "Green Games" among schoolchildren as part of efforts to combat plastic pollution UNDP and partners organize "Green Games" among schoolchildren as part of efforts to combat plastic pollution Posted April 20, 2022 Ashgabat, 20 April 2021:  On the occasion of the International Mother Earth Day, on 22 April, UNDP Turkmenistan, together with the Nature Protection Society of Turkmenistan and other national partners, organized the “Green Games” for students at school No 1 of Anev town, Ahal velayat. (...) The winners of “Green Games” have been awarded with prizes from the UNDP Turkmenistan. Along with the “Green Games”, a tree planting activity was organized by the UNDP and the Nature Protection Society of Turkmenistan in support of national efforts to green the country.
Language:English
Score: 1199571.1 - https://www.undp.org/turkmenis...forts-combat-plastic-pollution
Data Source: un
Select language Select language English العربية 中文 Français Русский Español Português Home Health Topics All topics » A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Resources » Fact sheets Facts in pictures Multimedia Publications Questions & answers Tools and toolkits Popular » Coronavirus disease (COVID-19) Ebola virus disease Air pollution Hepatitis Top 10 causes of death World Health Assembly » Countries All countries » A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Regions » Africa Americas South-East Asia Europe Eastern Mediterranean Western Pacific WHO in countries » Statistics Cooperation strategies Yemen crisis » Sadeq Al Wesabi Hasan An internally displaced family in a camp in Hudaydah © Credits   Newsroom All news » News releases Statements Campaigns Commentaries Events Feature stories Speeches Spotlights Newsletters Photo library Media distribution list Headlines » Timeline: WHO's COVID-19 response »   Emergencies Focus on » COVID-19 pandemic Ebola virus disease outbreak DRC 2021 Syria crisis Crisis in Northern Ethiopia Afghanistan Crisis Latest » Disease Outbreak News Travel advice Situation reports Weekly Epidemiological Record WHO in emergencies » Surveillance Research Funding Partners Operations Independent Oversight and Advisory Committee Health Emergency Dashboard » WHO © Credits Data Data at WHO » Global Health Estimates Health SDGs Mortality Triple billion targets Data collections Dashboards » COVID-19 Dashboard Triple Billion Dashboard Health Equity monitor Mortality Highlights » GHO SCORE Insights and visualizations Data collection tools Reports World Health Statistics 2021 » WHO © Credits About WHO About WHO » People Teams Structure Partnerships Collaborating Centres Networks, committees and advisory groups Transformation Our Work » General Programme of Work WHO Academy Activities Initiatives Funding » Assessed contributions Flexible funding WHO Foundation Accountability » Audit Budget Financial statements Programme Budget Portal Results Report Governance » World Health Assembly Executive Board Election of Director-General Governing Bodies website Home / News / item / Inclusion of “gaming disorder” in ICD-11 Inclusion of “gaming disorder” in ICD-11 14 September 2018 Departmental news Geneva Reading time: Clinical cases of gaming behaviour leading to distress or significant impairment in functioning have been reported in the academic press and clinical practice for many years. (...) Studies suggest that gaming disorder affects only a small proportion of people who engage in digital- or video-gaming activities. However, people who partake in gaming should be alert to the amount of time they spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any changes in their physical or psychological health and social functioning that could be attributed to their pattern of gaming behaviour.
Language:English
Score: 1194132.7 - https://www.who.int/news/item/...n-of-gaming-disorder-in-icd-11
Data Source: un