She's taken up frisbee golf, a popular local game, to keep fit and make friends in her new home in Vaasa, Finland © UNHCR/Hereward Holland
By Hereward Holland in Vaasa, Finland | 22.01.2020
Nakout sits at a kitchen table in Finland, pen in hand, pondering what to write to the daughter she has not seen for more than 15 years. (...) Nakout shakes hands with her friend Henry at the end of a game of frisbee golf, a popular local game she has taken up to keep fit and make friends in her new hometown of Vaasa in Finland. © UNHCR/Hereward Holland
Nakout in the kitchen of her new flat in Vaasa, Finland – also home to hundreds of people who have fled conflict and persecution in east and central Africa. © UNHCR/Hereward Holland
South Sudanese refugee Nakout walks home from the supermarket. (...) Most mornings she takes a long jog through the silver birch woods and joins friends for frisbee golf, or disc golf as it is also called, a popular game in Finland during the long summer evenings.
Language:English
Score: 1210802.8
-
https://www.unhcr.org/neu/3431...rns-to-see-children-again.html
Data Source: un
During the Caravan of Children's Games participants played national kyrgyz games. The list of the games with rules is available here (in Russian). (...) Visit the page
Press release
07 June 2018
III World Nomad Games: Caravan of Children's Games starts its journey
Visit the page
Press release
28 January 2022
Dr.
Language:English
Score: 1210563.3
-
https://www.unicef.org/kyrgyzs...ipated-caravan-childrens-games
Data Source: un
GENERAL ASSEMBLY OFFICIAL RECORDS, 69TH SESSION :28TH PLENARY MEETING, MONDAY, 20 OCTOBER 2014, NEW YORK
While having had little more than two years to
prepare for the Games, our country is determined to
do its best.
(...) During the 1972 Olympic Games in Munich, which
featured the slogan “The Happy Games”, Palestinian
terrorists killed 11 Israeli athletes, coaches and referees.
(...) The praise we received from those distinguished and
universally influential sports officials confirms that
what we managed to do was not done in vain. The Sochi
Games made a substantial contribution to popularizing
the international Olympic Movement, which was
demonstrated by the unprecedented number of Heads of
State and Government and supporters from 126 States
who visited Sochi and by the record broadcast audience
ratings.
Language:English
Score: 1207720.7
-
https://daccess-ods.un.org/acc.../get?open&DS=A/69/PV.28&Lang=E
Data Source: ods
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Addictive behaviours: Gaming disorder
Addictive behaviours: Gaming disorder
22 October 2020 | Q&A
What is gaming disorder?
Gaming disorder is defined in the 11th Revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.
(...) Should all people who engage in gaming be concerned about developing gaming disorder?
Language:English
Score: 1204986
-
https://www.who.int/news-room/...ive-behaviours-gaming-disorder
Data Source: un
Expert Roundtable Event on Video Games and Violent Extremism | Bureau de lutte contre le terrorisme
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Expert Roundtable Event on Video Games and Violent Extremism
Expert Roundtable Event on Video Games and Violent Extremism
Watch the event recording
On Youtube or via UN Web TV following this link bit.ly/live6Dec or QR code
The UN Office of Counter-Terrorism held an Expert Roundtable event on Video Games and Violent Extremism
With 2.7 billion gamers worldwide, the growing popularity of video games and their interaction with other online communities has created significant sub-cultures. (...) The threat is multifaceted with terrorists creating new games, modifying existing games, and utilizing adjacent gaming platforms to infiltrate every aspect of gamers’ lives.
(...) The Expert Roundtable event held on 6 December was the third phase of a multipronged initiative to address exploitation in gaming.
During the first phase, UNOCT conducted expert consultations on the existing research on the intersection between video games and violent extremism.
Language:English
Score: 1204075.6
-
https://www.un.org/counterterrorism/fr/node/19032
Data Source: un
Expert Roundtable Event on Video Games and Violent Extremism | مكتب مكافحة الإرهاب
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Expert Roundtable Event on Video Games and Violent Extremism
Expert Roundtable Event on Video Games and Violent Extremism
Watch the event recording
On Youtube or via UN Web TV following this link bit.ly/live6Dec or QR code
The UN Office of Counter-Terrorism held an Expert Roundtable event on Video Games and Violent Extremism
With 2.7 billion gamers worldwide, the growing popularity of video games and their interaction with other online communities has created significant sub-cultures. (...) The threat is multifaceted with terrorists creating new games, modifying existing games, and utilizing adjacent gaming platforms to infiltrate every aspect of gamers’ lives.
(...) The Expert Roundtable event held on 6 December was the third phase of a multipronged initiative to address exploitation in gaming.
During the first phase, UNOCT conducted expert consultations on the existing research on the intersection between video games and violent extremism.
Language:English
Score: 1204075.6
-
https://www.un.org/counterterrorism/ar/node/19032
Data Source: un
Expert Roundtable Event on Video Games and Violent Extremism | Oficina de Lucha contra el Terrorismo
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Expert Roundtable Event on Video Games and Violent Extremism
Expert Roundtable Event on Video Games and Violent Extremism
Watch the event recording
On Youtube or via UN Web TV following this link bit.ly/live6Dec or QR code
The UN Office of Counter-Terrorism held an Expert Roundtable event on Video Games and Violent Extremism
With 2.7 billion gamers worldwide, the growing popularity of video games and their interaction with other online communities has created significant sub-cultures. (...) The threat is multifaceted with terrorists creating new games, modifying existing games, and utilizing adjacent gaming platforms to infiltrate every aspect of gamers’ lives.
(...) The Expert Roundtable event held on 6 December was the third phase of a multipronged initiative to address exploitation in gaming.
During the first phase, UNOCT conducted expert consultations on the existing research on the intersection between video games and violent extremism.
Language:English
Score: 1204075.6
-
https://www.un.org/counterterrorism/es/node/19032
Data Source: un
Module 3: About useful and dangerous games
What games to choose and how to play in the Internet? (...) – The Internet slang impact on spoken language. – Pseudo popularity.
Module 4: What can you believe in the Internet?
(...) – The Internet slang impact on spoken language – Pseudo popularity.
Module 4: What can you believe in the Internet?
Language:English
Score: 1200716.1
-
https://www.itu.int/council/gr.../wg-cop/pd/ONAT_Contr_2013.pdf
Data Source: un
UNDP and partners organize "Green Games" among schoolchildren as part of efforts to combat plastic pollution | United Nations Development Programme
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UNDP and partners organize "Green Games" among schoolchildren as part of efforts to combat plastic pollution
UNDP and partners organize "Green Games" among schoolchildren as part of efforts to combat plastic pollution
Posted April 20, 2022
Ashgabat, 20 April 2021: On the occasion of the International Mother Earth Day, on 22 April, UNDP Turkmenistan, together with the Nature Protection Society of Turkmenistan and other national partners, organized the “Green Games” for students at school No 1 of Anev town, Ahal velayat.
(...) The winners of “Green Games” have been awarded with prizes from the UNDP Turkmenistan.
Along with the “Green Games”, a tree planting activity was organized by the UNDP and the Nature Protection Society of Turkmenistan in support of national efforts to green the country.
Language:English
Score: 1199571.1
-
https://www.undp.org/turkmenis...forts-combat-plastic-pollution
Data Source: un
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Inclusion of “gaming disorder” in ICD-11
Inclusion of “gaming disorder” in ICD-11
14 September 2018
Departmental news
Geneva
Reading time:
Clinical cases of gaming behaviour leading to distress or significant impairment in functioning have been reported in the academic press and clinical practice for many years. (...) Studies suggest that gaming disorder affects only a small proportion of people who engage in digital- or video-gaming activities. However, people who partake in gaming should be alert to the amount of time they spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any changes in their physical or psychological health and social functioning that could be attributed to their pattern of gaming behaviour.
Language:English
Score: 1194132.7
-
https://www.who.int/news/item/...n-of-gaming-disorder-in-icd-11
Data Source: un