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Press release
The Serbian Gaming Association and UNICEF Serbia sign a cooperation agreement
08 April 2021
SGA
Available in:
Srpski
English
Belgrade, 8 April 2021 - The Serbian Gaming Association (SGA) and UNICEF Serbia have signed a cooperation agreement with the aim of empowering children and young people who use games and gaming platforms to benefit from digitalisation and games in a responsible and safe manner.
(...) Our latest report on the Serbian gaming industry (for 2020) shows the growth of revenue, the number of employees and the number of new games being developed in Serbian studios. (...) According to this survey, 70% of respondents like to play video games. For slightly below a third of respondents (29%) the main reason for playing is fun, for 12% it is relaxation, 12% play out of boredom, 8% cite virtual socialising as a reason, for 5% it is a challenge, 2% claim that it is just a habit, and 2% learn something new.
“ Video games provide children with the opportunity to learn to collaborate with others, connect with friends across the world, learn new skills and have fun.
Language:English
Score: 1048677.3
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https://www.unicef.org/serbia/...bia-sign-cooperation-agreement
Data Source: un
Déjà vu for Tokyo
The leaders announced that the Games will be rescheduled to “a date beyond 2020, but no later than Summer 2021, to safeguard the health of the athletes, everybody involved in the Olympic Games and the international community”.
However, the Games, even though they have been moved to next year, will retain the official name “Olympic and Paralympic Games Tokyo 2020”. (...) The IOC was granted Permanent Observer status by the UN General Assembly in 2009, enabling the IOC to be directly involved in the UN Agenda and to attend UN General Assembly meetings where it can take the floor, thus providing the possibility to promote sport at a new level
Language:English
Score: 1048014
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https://news.un.org/en/story/2020/03/1060082
Data Source: un
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© Jack Ratachi, UNOPS/UNV, 2018
31 January 2019
40,000 young people trained as volunteers in preparation for the 2019 Pan American Games in Lima
Through the United Nations Volunteers (UNV) programme, the United Nations Office for Project Services (UNOPS) is providing technical support for the 2019 Pan American and Parapan American Games in Lima, Peru. 40 UN Volunteers oversee the training programme, including project managers and specialists in volunteer management and training. (...) The face-to-face and virtual training experience consists of four modules: The Pan American and Parapan American Games, Lima 2019 and the 2030 Agenda for Sustainable Development, the History of the Pan American and Parapan American Games, and Volunteerism at the Games. (...) Following the evaluation process, 12,000 volunteers will be selected for the Pan American Games and 7,000 volunteers for the Parapan American Games.
Language:English
Score: 1046945.6
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https://www.unv.org/node/15685/pdf
Data Source: un
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Language:English
Score: 1046515
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https://www.itu.int/hub/2021/0...the-most-connected-games-ever/
Data Source: un
However, it is possible the
contents created by the players are eligible for copyright
protection provided they meet the requirements to be
considered a derivative work.16 However, videogame
players often give up most or all the rights they have to
their in-game content when they agree to a Terms of
Service or End-User License Agreement to play a game.17
In the United States, courts typically enforce such
agreements. (...) If there is no written
agreement, a license is likely implied by willingly
contributing content without written restrictions; in such
a case, the player would be providing an implied, non-
exclusive license to the contribution for its intended
purpose (e.g., use in the game). (...) Civil Rights Law. The statute provides
protection for a person’s name, portrait, picture, and voice.
Language:English
Score: 1044329.1
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https://www.wto.org/english/tr...s_e/2018/chapter_11_2018_e.pdf
Data Source: un
How can children and families make the most of the increased reliance on screens — which are helping to maintain a sense of normalcy during lockdown — while also finding the right balance with other important activities?
Screen-time and gaming in the time of COVID-19
Research shows that social media and video games provide temporary escape from real life and offer valuable social engagement. (...) Playing video games together with children is a good way to ensure that they stay safe. (...) This is a good solution because it provides both physical activity and entertainment.
Language:English
Score: 1044144.4
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https://www.unicef.org/armenia...king-screen-time-time-covid-19
Data Source: un
The threat is multifaceted with terrorists creating new games, modifying existing games, and utilizing adjacent gaming platforms to infiltrate every aspect of gamers’ lives.
As this threat is a growing concern to Member States, the United Nations Office of Counter Terrorism (UNOCT) is committed to raising awareness and providing programmatic responses to counter this exploitation as well as exploring opportunities developing the gaming space as a force for good in an effort to prevent violent extremism.
The Expert Roundtable event held on 6 December was the third phase of a multipronged initiative to address exploitation in gaming.
During the first phase, UNOCT conducted expert consultations on the existing research on the intersection between video games and violent extremism.
Language:English
Score: 1044038.4
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https://www.un.org/counterterrorism/ru/node/19032
Data Source: un
1
Questionnaire
1. Please provide the name of your organization and the country where it is based.
(...) Does your organization provide regular or ad hoc capacity-building programs on
indigenous peoples’ rights for staff and members of the community, or planned capacity-
building activities in this area?
(...) Yes, in our last event we worked with the support of the United Nations Development
Programme.
11. Pease provide information of conferences and other meetings organized or supported by
your Organization for 2016 and 2017.
Language:English
Score: 1043743.6
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https://www.un.org/esa/socdev/.../Intertribal-Committee-eng.pdf
Data Source: un
Dialogue with representatives of the video games and related industries on public health implications of gaming
Global
Regions
WHO Regional websites
Africa
Americas
South-East Asia
Europe
Eastern Mediterranean
Western Pacific
When autocomplete results are available use up and down arrows to review and enter to select.
(...) The dialogue was based on a global focus and major umbrella organizations and companies operating at the international level of the video games sector were invited.
The main objectives of the dialogue were to provide information on WHO’s activities on the public health implications of gaming and exchange views on the role that the video games and related industries may play in contributing to public health objectives.
The participants expressed a shared willingness to continue the dialogue with in-depth discussions on the role of the video games and related industries in contributing to public health objectives.
Language:English
Score: 1043403.7
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https://www.who.int/news-room/...-health-implications-of-gaming
Data Source: un
Theo received a United Nations Award for the contribution of MDG Game to the Millennium Development Goals. Working closely with the United Nations who provided official data and statistical information, Theo designed MDG Game, a fun and easy way to learn about the MDGs. MDG Game is recognized as the first and only educational online game on the MDGs that incorporated official United Nations statistical data and was launched by UN DESA at the Shanghai World Expo 2012.
Language:English
Score: 1043226.8
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https://www.itu.int/en/ITU-D/R...rt%20bio%20Theo%20Cosmora.docx
Data Source: un