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If you live in a connected place, you have access to technologies that help you survive and thrive. (...) For UNICEF, new technologies, such as augmented reality and virtual reality (AR/VR), have the potential to vastly enhance the organization’s ability to reach and assist children in its programme countries in key areas such as health, education and training. (...) Augmented reality and virtual reality are technological innovations that are poised to develop into the next computing platform – the way Internet and mobile devices did in the past – and influence the lives of millions of people.
Language:English
Score: 714267.97
-
https://www.unicef.org/innovation/XR
Data Source: un
"Visit the Museum of Reality, experience reality through the eyes of those who "see" the world differently from you and discover the possibilities by which we can change the reality of children with disabilities in Croatia forever!”
(...) UNICEF Museum of Reality Zagreb Dance Center, Ilica 10 16 - 20 March 2022 from 6 p.m. to 11 p.m.
(...) www.festivalsvjetlazagreb.hr
About the UNICEF's Museum of Reality
The Museum of Reality is a unique concept in the world launched by UNICEF in Croatia.
Language:English
Score: 710929.8
-
https://www.unicef.org/croatia...showcases-life-changing-lights
Data Source: un
ITU-T\COM-T\COM03\C\30ADD1E.DOC
_1265623100.pdf
IPv6 Transition & Operational Reality
NANOG / Albuquerque 2007.10.16
Randy Bush http://rip.psg.com/~randy/071016.v6-op-reality.pdf
2007.10.16 IPv6 Ops Reality Copyright 2007 RGnet, LLC 2
Reality Therapy
• We will transition to IPv6, get over it • The issues are when and how • Marketing fantasy is not helping us
actually deploy • This presentation may seem negative,
but think of it more as taking off the rose colored glasses so we can see what reality is so we can actually make deployment decisions
2007.10.16 IPv6 Ops Reality Copyright 2007 RGnet, LLC 3
Summary • No More Bull • No More Excuses • Shut up and Spend the Money
-- Lucy, in a stressed moment
2007.10.16 IPv6 Ops Reality Copyright 2007 RGnet, LLC 4
What Should Have Happened
IPv6 Deployment
IPv4 Free Pool
$/IPv4 /24
Today
2007.10.16 IPv6 Ops Reality Copyright 2007 RGnet, LLC 5
What Is Happening?
IPv6 Deployment
IPv4 Free Pool
$/IPv4 /24
Today
2007.10.16 IPv6 Ops Reality Copyright 2007 RGnet, LLC 6
Why Is This Happening? (...) 2007.10.16 IPv6 Ops Reality Copyright 2007 RGnet, LLC 28
You Can Help!
Language:English
Score: 708196.88
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https://www.itu.int/dms_pub/it.../06/15/T061500000A0011MSWE.doc
Data Source: un
Kabra, and P. Doke. ‘Augmented Reality T. and Bourdot, P. (eds) Augmented Reality, Virtual in Agriculture’, International Conference on Reality, and Computer Graphics. (...) Li.: Analysis of Virtual Reality Technology Applications in Agriculture. In Computer and [18] Haroon S.O and Abdulrauf T.: A Virtual Reality Computing Technologies in Agriculture, Volume I. (...) Holstein and R. and Augmented Reality, IEEE Computer Society. Lindell: Evaluating Mixed Reality Notifications to pp. 193-202, 2008.
Language:English
Score: 707401
-
https://www.itu.int/en/publica.../files/basic-html/page163.html
Data Source: un
"Virtual reality is the ability to really take part in a story that usually you're only a passive spectator on. (...) Arora told UN Television's 21st Century Series in Virtual Reality: Creating Humanitarian Empathy .
Excerpt: Virtual Reality Inspires Humanitarian Empathy at the United Nations. (...) The UN wants to leverage the emotive connectivity of virtual reality at next week's World Humanitarian Summit , in Istanbul, Turkey.
Language:English
Score: 701831.45
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https://news.un.org/en/story/2...y-inspire-humanitarian-empathy
Data Source: un
Draft ITU-T P.1320 (ex P.QXM)
virtual reality (VR) : an environment that is fully generated by digital means. To qualify as Virtual Reality, the virtual environment should differ from the local environment.
augmented reality (AR) : an environment containing both real and virtual sensory components. The Augmented Reality continuum runs from virtual content that is clearly overlaid on a real environment (Assisted Reality) to virtual content that is seamlessly integrated and interacts with a real environment (Mixed Reality).
assisted reality (aR) : an environment containing both real and virtual sensory components, where the virtual content is perceived as clearly artificial and overlaid (one end of the Augmented Reality continuum).
mixed reality (MR) : an environment containing both real and virtual components that are seamlessly integrated and interact with each other in a natural way (one end of the Augmented Reality continuum).
diminished reality (DR) : an environment with deliberately removed contents of the digital representation of the physical environment.
extended reality (XR) : an environment containing real or virtual components or a combination thereof, where the variable X serves as a placeholder for any form of new environment (e.g., Augmented, Assisted, Mixed, Virtual, or Diminished Reality).
Language:English
Score: 701138.4
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https://www.itu.int/en/ITU-T/c...v/Documents/SP17/SCV-TD15.docx
Data Source: un
(Augmented and Virtual Reality),” pp. 119–132, pp. 487–494, 2018. 2018. [33] P. (...) Branco, L. Barbosa, M. reality in the integrative internet of things (AR-IoT): Miguel and M. (...) Piekutowska: Application of augmented reality in Virtual-Reality Continuum and its Applications in dairy cattle monitoring, Applied Researches in Industry. doi: 1145/3359997.3365721. 2019.
Language:English
Score: 699581.25
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https://www.itu.int/en/publica.../files/basic-html/page164.html
Data Source: un
Moving a time when mainframe and personal computers (PCs)were exclusively used by group of qualified professionals in 1970s),society where many more people can use multiple screens devices 2005);cars objects be connected communicate 2020-2025);cities are increasingly becoming smart;cognitive computing artificial intelligence will soon turned into full-fledged reality 2030-2050).This figure illustrates how we moved from one to many, any.Over the period running 1970 2050. Moving a time when mainframe and personal computers (PCs)were exclusively used by group of qualified professionals in 1970s),society where many more people can use multiple screens devices 2005);cars objects be connected communicate 2020-2025);cities are increasingly becoming smart;cognitive computing artificial intelligence will soon turned into full-fledged reality 2030-2050).This figure illustrates how we moved from one to many, any.Over the period running 1970 2050. (...) Moving a time when mainframe and personal computers (PCs)were exclusively used by group of qualified professionals in 1970s),society where many more people can use multiple screens devices 2005);cars objects be connected communicate 2020-2025);cities are increasingly becoming smart;cognitive computing artificial intelligence will soon turned into full-fledged reality 2030-2050).Source: ITU.
Language:English
Score: 699213.9
-
https://www.itu.int/wftp3/Publ..._files/WebSearch/page0018.html
Data Source: un
BANGON MSME
BANGON MSME A PrOjEct Of ASSOciAtiON Of filiPiNO frANchiSOrS iN SuPPOrt Of rEcOvEry ANd rESuScitAtiON Of thE
filiPiNO MSMES
JORGE WIENEKE Entrepreneur
Member of ARISE Phils President - AFFI
THE ECONOMIC SEGMENT MOST AFFECTED BY THE PANDEMIC:
MSMEs
• 1.42M Registered Businesses as of May 2019
• 99.6% of registered businesses are comprised of MSMEs
• 88.5% are microenterprises
THE REALITY
Most MSME’s rely on cash flow for daily
operations
THE REALITY
With the Lockdown, businesses have had
zero cash flow for more than 40 days and yet
salaries need to be paid, employee benefits as
mandated by the Government need to be
fulfilled
THE REALITY
Rent, loans, supplier accountabilities, credit card bills continue after
Lockdown is lifted
THE REALITY
Mall operations may resume but Consumer
Confidence will be low. (...) BANGON MSME
Slide Number 2
THE ECONOMIC SEGMENT MOST AFFECTED BY THE PANDEMIC:MSMEs
Slide Number 4
THE REALITY
THE REALITY
THE REALITY
THE REALITY
Of the 88.5% microentrepreneurs, it is most likely that more than half may not survive this crisis
Slide Number 10
THE CAMPAIGN
CAMPAIGN MESSAGING
THE STAKE HOLDERS
Slide Number 14
Slide Number 15
Slide Number 16
Slide Number 17
Language:English
Score: 698046
-
https://www.undrr.org/media/47266/download
Data Source: un
International Telecommunication Union
ITU-T Workshop on “Mobile Telecommunications and Fixed/Mobile Convergence – the realities going forward “
12-14 Sept 2005, Kiev, Ukraine
ETSIETSI Technical and Economic Technical and Economic Drivers for ConvergenceDrivers for Convergence
Adrian Scrase CTO, ETSI
2 dates
ITU-T
ITU-T Workshop on “Mobile Telecommunications and Fixed/Mobile Convergence – the realities going forward “
12-14 Sept 2005, Kiev, Ukraine
Contents
o What are the latest trends in Telecommunications?
(...) o Conclusions
4 dates
ITU-T
ITU-T Workshop on “Mobile Telecommunications and Fixed/Mobile Convergence – the realities going forward “
12-14 Sept 2005, Kiev, Ukraine
Trends – Fixed Telecoms 2003 figures. (...) IMS Deployment
31 dates
ITU-T
ITU-T Workshop on “Mobile Telecommunications and Fixed/Mobile Convergence – the realities going forward “
12-14 Sept 2005, Kiev, Ukraine
What about “Wireless Access” ?
Language:English
Score: 697912.8
-
https://www.itu.int/ITU-T/work...resentations/S1-3-2_Scrase.pdf
Data Source: un