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Table II.1 – Continuous product improvement Title Continuous product improvement Description A software game manufacturing company would like to concentrate on application development as a basic activity and the area of investment. (...) The company embedded monitoring functions in the software games to observe users' behaviours, activities and preferences of available game options. In addition a questionnaire is included in the game application for obtaining offline users' feedback.
Language:English
Score: 1332085.8 - https://www.itu.int/en/publica...a/files/basic-html/page37.html
Data Source: un
Table II.1 – Continuous product improvement Title Continuous product improvement Description A software game manufacturing company would like to concentrate on application development as a basic activity and the area of investment. (...) The company embedded monitoring functions in the software games to observe users' behaviours, activities and preferences of available game options. In addition a questionnaire is included in the game application for obtaining offline users' feedback.
Language:English
Score: 1321206.6 - https://www.itu.int/en/publica.../files/basic-html/page351.html
Data Source: un
Seventy children competed at beginner level in five different categories: judo, swimming, table tennis, boccia and goalball. UNICEF Azerbaijan Winning spirit There were 14 champions at the games, including 13-year-old table tennis player Aytac Gasimli who came in first place for two consecutive years. She took up table tennis at her father`s suggestion who used to be a professional player himself. (...) UNICEF Azerbaijan/Karimova/2016 A swimmer competing in the Second Paralympic Games for Children. The Children Paralympic Committee of Azerbaijan plans to organize international games in the future.
Language:English
Score: 1316127.9 - https://www.unicef.org/stories...ijan-children-paralympic-games
Data Source: un
This was done by integrating women developers into the game design strategy, in other words, by including women at the table where key decisions on the game were taken. (...) We implemented these ideas into practice at the Global Game Jam (GGJ). GGJ is the biggest game design event ever organized in the world. The idea of this event is straightforward: people meet, design games during a weekend and upload the games created to an online platform.
Language:English
Score: 1308445.5 - https://www.un.org/sustainable...aming-sustainable-development/
Data Source: un
Because you can achieve so much,” said UNICEF Representative in Azerbaijan Edward Carwardine at the opening of the 2nd Children Paralympic Games in Azerbaijan. Children Paralympic Games were held on November 11th 2016, at the Paralympic Sports Complex in Sumqayit, about 30 kilometres away from the capital, Baku.  70 athletes were competing at beginner level in five different categories: judo, swimming, table tennis, boccia and goalball.   (...) There were 14 champions including twofold champions this time; one of them was 13 years old Aytac Gasimli who ranked first place in two consecutive years.   She took up table tennis with her father`s advice who used to be a professional table tennis player. (...) Azerbaijani sportsmen took place in Paralympic games in Atlanta in 1996 for the first time, and have been participating in summer games since then.
Language:English
Score: 1298030.7 - https://www.unicef.org/azerbaijan/stories/everyone-winner
Data Source: un
 Page 816 - Cloud computing: From paradigm to operation           Basic HTML Version Table of Contents View Full Version Page 816 - Cloud computing: From paradigm to operation P. 816 5 Intercloud and interoperability Title Geographical policy in trusted inter-cloud Figure (optional) Pre-conditions (optional) – The primary CSP(Intermediary) and secondary CSPs are in trusted inter-cloud relationship. – The CSP1(SaaS) and CSP3(SaaS) effects geographical polices. – The CSP2 performs SaaS service out of the requested area. (...) Derived requirements – geographical policies – integrate and validate services from multiple CSPs – resiliency service from multiple CSPs I.2.3 Use case of video gaming in trusted inter-cloud This use case illustrates the resiliency aspect of trusted inter-cloud between the primary CSP and secondary CSPs. The intermediary pattern of inter-cloud used to illustrate the use case is an example only. Table I.2.3 – Video gaming in trusted inter-cloud Title Video gaming service in trusted inter-cloud Description – The CSC requests video gaming service with quality of service (QoS) (Premium service under SLA). – The primary CSP in an inter-cloud intermediary pattern (acts as CSP(Intermediary)) is the contact point for CSC. – The CSP(Intermediary) integrates and validates video gaming services from multiple CSPs (secondary CSPs). – The CSP(Intermediary) monitors quality of service from secondary CSP1 and CSP2.
Language:English
Score: 1297356.9 - https://www.itu.int/en/publica.../files/basic-html/page816.html
Data Source: un
 Page 176 - Kaleidoscope Academic Conference Proceedings 2021           Basic HTML Version Table of Contents View Full Version Page 176 - Kaleidoscope Academic Conference Proceedings 2021 P. 176 2021 ITU Kaleidoscope Academic Conference Table 1 – Age range of the respondents In this section, six (6) questions were asked. (...) Are you aware of the AR games that have been played respondents in public spaces? (...) Do you feel comfortable with the environment of 21 -30 years old 124 58.9 Locative Augmented Reality Games in public space? 31-40 years old 54 25.6 3.
Language:English
Score: 1292332.9 - https://www.itu.int/en/publica.../files/basic-html/page176.html
Data Source: un
 Page 175 - Kaleidoscope Academic Conference Proceedings 2021           Basic HTML Version Table of Contents View Full Version Page 175 - Kaleidoscope Academic Conference Proceedings 2021 P. 175 Connecting physical and virtual worlds The rapid emergence of the locative AR games players at Section C is the Non-Players' Section. (...) Figure 3 shows the division of male and questionnaires were distributed to both AR games players female respondents. and non-players to attain their insights on the intervention of public spaces by locative AR games players. (...) Table 1 shows the age ranges of understanding and perception of the relevant issues. the respondents.
Language:English
Score: 1287042.8 - https://www.itu.int/en/publica.../files/basic-html/page175.html
Data Source: un
 Page 38 - Big data - Concept and application for telecommunications           Basic HTML Version Table of Contents View Full Version Page 38 - Big data - Concept and application for telecommunications P. 38 1 Big data - Concept and application for telecommunications Table II.1 – Continuous product improvement Roles/sub-roles – The cloud service provider should support the CSP:BDIP role to collect, process, store and delete data according to the CSC (i.e., the game manufacturing company) specifications. (...) Figure Pre-conditions The game company has to plan the analytical solution to support application development. (optional) The solution utilization can vary depending on the new products being launched, so the investment in a solution may prove to be ineffective. Post-conditions The game company can define analytical campaigns for each product and optimize the (optional) analysis effectiveness.
Language:English
Score: 1267346.4 - https://www.itu.int/en/publica...a/files/basic-html/page38.html
Data Source: un
 Page 817 - Cloud computing: From paradigm to operation           Basic HTML Version Table of Contents View Full Version Page 817 - Cloud computing: From paradigm to operation P. 817 Intercloud and interoperability 5 Title Video gaming service in trusted inter-cloud Figure (optional) Pre-conditions (optional) – The primary CSP(Intermediary) and secondary CSPs are in trusted inter-cloud relationship. – The CSP1 and CSP2 offer video gaming service (Premium service). – The CSP (Intermediary) integrates and validates gaming services with QoS. – The CSP (Intermediary) establishes service between CSC and CSP1. Post-conditions (optional) – The CSP1 is under internal or external perturbation and quality of video gaming service drops below premium service level. – The service is automatically established between CSP(Intermediary) and CSP2 without service interruption. (...) The intermediary pattern of inter-cloud used to illustrate the use case is an example only. Table I.2.4 – Distributed image processing platform in trusted inter-cloud Title Distributed image platform in trusted inter-cloud Description – The CSC requests the CSP for a platform to build image processing and storage systems.
Language:English
Score: 1263072.3 - https://www.itu.int/en/publica.../files/basic-html/page817.html
Data Source: un