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The aggregator then accumulates the pruning Decoding results over an intra-period (i.e., preset collection of Layer frames) to account for motion (which helps in Controller Viewing Position & efficiently encoding the content). By the end of the Texture Texture Encoder Texture Encoder Decoder Texture depth/occupancy handling) Orientation (incl. (...) For point-cloud representation [5], we Encoding annotate each input point with an object ID, as part Atlas Constructor Layer of point-cloud object attributes, shown in Fig. 8. The Texture Encoder object ID is set to uniquely identify per point-cloud Texture Pruner Texture Texture Encoder Encoder object in a scene within a finite time period. Texture Source Views Source Views (Texture + Depth) Source Views (Texture + Depth) Source Views (Texture + Depth) (Texture + Depth) View Optimizer Is Basic?
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Score: 1332455.2 - https://www.itu.int/en/publica...1/files/basic-html/page26.html
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6. Soil Texture 6. SOIL TEXTURE 6.0 Definition of soil texture Texture indicates the relative content of particles of various sizes, such as sand, silt and clay in the soil. (...) A fine texture indicates a high proportion of finer particles such as silt and clay. (...) If the percentage is less than 50 percent, it is a fine grained soil (fine texture). If the percentage is more than 50 percent, it is a coarse grained soil (coarse texture).
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Score: 1326371.1 - https://www.fao.org/fishery/do...ng/General/x6706e/x6706e06.htm
Data Source: un
6. Soil Texture 6. SOIL TEXTURE 6.0 Definition of soil texture Texture indicates the relative content of particles of various sizes, such as sand, silt and clay in the soil. (...) A fine texture indicates a high proportion of finer particles such as silt and clay. (...) If the percentage is less than 50 percent, it is a fine grained soil (fine texture). If the percentage is more than 50 percent, it is a coarse grained soil (coarse texture).
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Score: 1326371.1 - https://www.fao.org/fishery/st...ng/General/x6706e/x6706e06.htm
Data Source: un
The purpose of the proposed “Centralized Texture Depth Packing SEI message for AVC” is to allow delivering one texture view plus one depth map or two texture views plus two depth maps packed into the samples of a monoscopic (texture only) stream for HEVC. (...) Texture Horizontal 2:1 Upsampling& Vertical Upsampling5. (...) Decoders shall ignore centralized texture depth packing SEI messages that contain reserved values of texture two_view_packing_type.
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Score: 1320217.2 - https://www.itu.int/wftp3/av-a...site/1610_Che/VCEG-BB07-v1.doc
Data Source: un
The purpose of the proposed “Centralized Texture Depth Packing SEI message for AVC” is to allow delivering one texture view plus one depth map or two texture views plus two depth maps packed into the samples of a monoscopic (texture only) stream for AVC. (...) Texture Horizontal 2:1 Upsampling& Vertical Upsampling5. (...) Decoders shall ignore centralized texture depth packing SEI messages that contain reserved values of texture two_view_packing_type.
Language:English
Score: 1320217.2 - https://www.itu.int/wftp3/av-a...site/1610_Che/VCEG-BB08-v1.doc
Data Source: un
The purpose of the proposed “Centralized Texture Depth Packing SEI message for HEVC” is to deliver one texture view plus one depth map, or two texture views plus two depth maps, packed into the samples of a monoscopic (texture only) stream for HEVC. (...) Texture Horizontal 2:1 Upsampling& Vertical Upsampling5. (...) Decoders shall ignore centralized texture depth packing SEI messages that contain reserved values of texture two_view_packing_type.
Language:English
Score: 1319972.4 - https://www.itu.int/wftp3/av-a...site/1610_Che/VCEG-BB07-v3.doc
Data Source: un
The purpose of the proposed “Centralized Texture Depth Packing SEI message for AVC” is to deliver one texture view plus one depth map, or two texture views plus two depth maps, packed into the samples of a monoscopic (texture only) stream for AVC. (...) Texture Horizontal 2:1 Upsampling& Vertical Upsampling5. (...) Decoders shall ignore centralized texture depth packing SEI messages that contain reserved values of texture two_view_packing_type.
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Score: 1319972.4 - https://www.itu.int/wftp3/av-a...site/1610_Che/VCEG-BB08-v2.doc
Data Source: un
PowerPoint Presentation Physical soil properties – Exercise P01 TEXTURE Reference posters n. 4-7a-8a RELEVANCE Soil texture refers to the relative proportion of the various size-groups of minerals in the soil, i.e., sand, silt and clay. (...) The textural class is a clay loam or sandy loam. The textural class is a silt loam or loam. The soil texture is smooth and has a soapy feel. It is slightly sticky and contains no grittiness.
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Score: 1314307 - https://www.fao.org/fileadmin/...Field_exercises/Texture_EN.pdf
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Wiegand: New Techniques for Improved Video Coding 11 Texture Analysis and Synthesis Texture Analysis and Synthesis §Textures with large amount of visible details are difficult to code e.g., grass, sand, clouds, water ... (...) Wiegand: New Techniques for Improved Video Coding 14 Texture Analyzer PrincipleTexture Analyzer Principle Split & Merge Segmentation Motion Compensation Texture Analyzer Current frame Ref. mask Ref. frame Current mask T. (...) Wiegand: New Techniques for Improved Video Coding 19 Summarizing Texture Analysis and Synthesis Summarizing Texture Analysis and Synthesis § Textures with large amount of visible details are difficult to code e.g., grass, sand, clouds, water ... § Errors in these textures are barely visible § Texture analysis and synthesis can help to represent these textures efficiently § Method requires processing at the decoder side § Other methods require processing at the decoder side to achieve coding efficiency improvements through backward adaptation (CABAC) T.
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Score: 1311319 - https://www.itu.int/ITU-T/work...ntations/S6_P1_WiegandRev1.pdf
Data Source: un
K-1 assigned the exact object ID in a form of maps. Pruner Pruner Texture Texture Encoder Source Texture Texture Encoder Encoder Camera maxObjects = K Object maps are of the same resolution as the texture Parameter and depth maps but their bit depth depends on the List Aggreg Aggreg ator ator number of objects that require indexing in the scene. (...) (T+D+O) Atlas Generator Object Separator Geometry & Texture Image Padding Depth Encoder Views Occupancy Depth Maps Encoder Encoder (T+D+O) Segmentation & Orthogonal Projector Point Metadata Composer Cloud Object-based Geometry, Texture Occupancy Maps Generator Bitstream and Patch Generator Each point: X, Y, Z, R, G, B, O Fig. 10 – Object-based MIV & V-PCC encoding process Fig. 9 – Immersive data composed of texture views, depth maps, and object maps (showing 3 views for simplicity) A summary of the object-based encoding process for MIV and V-PCC is illustrated in Fig. 10. (...) The only difference is that the renderer now geometry and texture views along with the object can make use of the object ID per patch to render maps.
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Score: 1310522.8 - https://www.itu.int/en/publica...1/files/basic-html/page27.html
Data Source: un